| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -1/+1 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Merge pull request #10096 from toger5/label_stylebox | Rémi Verschelde | 2017-08-31 | 1 | -10/+14 |
| |\ | | | | | fixed Import LineEdit to label + label stylebox | ||||
| | * | fixed Import LineEdit to label + label stylebox | toger5 | 2017-08-17 | 1 | -10/+14 |
| | | | | | | | | | | | | | | | - added a normal stylebox to label. default is StyleBoxEmpty - changed drawing so that it draws correct with styleboxes with margins - changed the LineEdit in the import to use a label with the lineEdit stylebox | ||||
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| | | | |||||
| * | | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -8/+8 |
| | | | |||||
| * | | Fixes to label and code editor to make editing code hopefully fast again. | Juan Linietsky | 2017-08-19 | 1 | -1/+4 |
| | | | |||||
| * | | Rename localization method to `tr` again | Rémi Verschelde | 2017-08-18 | 1 | -2/+2 |
| | | | | | | | | | Partial revert of #10380 based on contributor ~~bullying~~ feedback. | ||||
| * | | Rename `XL_MESSAGE` aka `tr` to `localize` | Rémi Verschelde | 2017-08-17 | 1 | -2/+2 |
| |/ | | | | | Also renames `set_message_translation` to `set_message_localization` for consistency. | ||||
| * | Label: update min size when regenerate wordcache | Poommetee Ketson | 2017-07-25 | 1 | -6/+1 |
| | | |||||
| * | Label: add auto_height | Poommetee Ketson | 2017-07-21 | 1 | -8/+8 |
| | | |||||
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Change label so they appear vertically alligned on fill | Juan Linietsky | 2017-07-17 | 1 | -0/+1 |
| | | |||||
| * | Reworked translation system | Juan Linietsky | 2017-06-28 | 1 | -1/+6 |
| | | | | | | -Label and Button reload translation on the fly -Resources are loaded and reload depending on locale | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| | | |||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -298/+261 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -24/+24 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -9/+9 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| | | |||||
| * | -Translation text will change automatically for in-game buttons, labels, ↵ | Juan Linietsky | 2017-01-09 | 1 | -16/+22 |
| | | | | | | | | poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method. | ||||
| * | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 1 | -1/+2 |
| | | | | | -Changed clip to a property in Control which can be set by the user | ||||
| * | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | replaced by mouse filter | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -24/+24 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Fix Label valign position | volzhs | 2016-11-07 | 1 | -3/+3 |
| | | | | | Fix #7055 | ||||
| * | fix a tiny typo | ScotFlux | 2016-11-04 | 1 | -2/+2 |
| | | |||||
| * | Added extra spacing support for DynamicFont | Zher Huei Lee | 2016-08-02 | 1 | -2/+2 |
| | | | | | | Side effect is that label min-size will now take into account kerning. | ||||
| * | Label: Added `get_visible_line_count` method | Ignacio Etcheverry | 2016-07-18 | 1 | -0/+16 |
| | | |||||
| * | line/col label was changing size with each cursor move, forcing the GUI to ↵ | Juan Linietsky | 2016-07-09 | 1 | -1/+3 |
| | | | | | | | | resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother. | ||||
| * | Remove unused variables (third pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -1/+0 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Fix last line of label being deleted by line spacing | Juan Linietsky | 2016-06-09 | 1 | -1/+3 |
| | | |||||
| * | Revert "Fix min size bug of Label" | Juan Linietsky | 2016-06-09 | 1 | -2/+2 |
| | | |||||
| * | Fix min size bug of Label | volzhs | 2016-06-06 | 1 | -2/+2 |
| | | | | | caused by #5030 | ||||
| * | fix line_edit&label get min size bug | sanikoyes | 2016-06-04 | 1 | -2/+2 |
| | | | | | fix line_edit draw char(x ofs_max) | ||||
| * | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -3/+5 |
| | | | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| | | |||||
| * | fix minsize-related issues with Label | Zher Huei Lee | 2015-09-08 | 1 | -10/+11 |
| | | | | | | | | - fixed end of string adding to Label minsize - exposed set_clip_text() and is_clipping_text() to the script side - text would now never stick outside its boundaries - label min-height is now restricted by max_lines_visible | ||||
| * | added get_visible_characters() to Label | Zher Huei Lee | 2015-09-07 | 1 | -1/+7 |
| | | |||||
| * | reworked Label class | Zher Huei Lee | 2015-09-07 | 1 | -105/+145 |
| | | | | | | | | - no longer inherits Range - instead, more sensible function names controlling lines visible - more accurate vertical alignment - percent_visible preserved even after setting new text | ||||
| * | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 1 | -5/+5 |
| | | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | ||||
| * | fixed latin separation in label, broke it? for cjk | Juan Linietsky | 2015-05-19 | 1 | -3/+7 |
| | | | | | | | changed non-separatable character detection so latin works properly. This is probably incorrect. If you speak chinese, korean or japanese, please help me fix it. closes #1935 | ||||
| * | clearified parenthesis of if construct | ehriche | 2015-05-06 | 1 | -1/+1 |
| | | |||||
| * | Optimize the code. | Gen | 2015-05-01 | 1 | -66/+31 |
| | | |||||
| * | fixed a autowrap bug when word is too length. | Gen | 2015-04-30 | 1 | -6/+5 |
| | | |||||
| * | Update label.cpp | Gen | 2015-04-30 | 1 | -1/+20 |
| | | |||||
| * | space is only skipped when autowrap. | Gen | 2015-04-29 | 1 | -3/+2 |
| | | |||||
| * | record the number of space before a words. | Gen | 2015-04-29 | 1 | -16/+26 |
| | | |||||
| * | Update label.cpp | Gen | 2015-04-28 | 1 | -5/+37 |
| | | |||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| | | |||||
| * | signed distance field font support | Juan Linietsky | 2015-03-21 | 1 | -1/+3 |
| | | |||||
