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path: root/scene/gui/item_list.cpp
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-4/+4
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Improved color temperature in script editorDaniel J. Ramirez2017-09-031-1/+15
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* Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-2/+2
| | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-4/+5
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* Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3Rémi Verschelde2017-08-161-1/+1
|\ | | | | Some method fixes
| * Fixes ItemList::is_same_column_width() return typeIgnacio Etcheverry2017-08-111-1/+1
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* | Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-3/+3
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-6/+6
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* ItemList: Remove redundant Vector2 initializations.Andreas Haas2017-08-021-4/+4
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* Enhanched About dialog, Add ItemList auto_heightPoommetee Ketson2017-07-211-3/+31
| | | | | | | Add set/has_auto_height for ItemList to automatically set minimum size by content. Add hash to About dialog. Resize About dialog so that dev list appears in 3 columns.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-3/+3
| | | | -Added system for feature overrides, it's pretty cool :)
* Add object type hint for docsPoommetee Ketson2017-07-191-1/+1
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* [#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito2017-07-111-1/+1
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* ItemList: expose methods, in-editor items editing supportPoommetee Ketson2017-07-041-0/+46
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* fixed overlapping of temp. colors (script editor)toger52017-06-071-13/+16
| | | | | + added a little bit more spacing to the scripts in the script list. the temp colors now expand to the vseperation, instead of having the same size than the stylebox
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-18/+18
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* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-4/+4
| | | | Make the naming consistent with other classes.
* Fix item list scroll speed.Sean Bohan2017-05-271-4/+0
| | | | | | Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more. (cherry picked from commit 064dce7a4c4bdca13b5358ccc9f9829f0e1068fb)
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-35/+38
| | | | this might cause bugs I haven't found yet..
* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-17/+1
|\ | | | | New customizable editor theme
| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-17/+1
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-0/+4
|/ | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-1/+17
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-588/+504
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
| | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-0/+16
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-51/+51
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
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* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* -All types have editable script now in propertiesJuan Linietsky2017-01-091-1/+1
| | | | -Changed clip to a property in Control which can be set by the user
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-3/+5
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-10/+10
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-51/+51
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix to fit stylebox with ItemListvolzhs2016-11-011-1/+4
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* Fix for issue #6496Brickcaster2016-09-161-19/+16
| | | | | Canged order of NOTIFICATION_DRAW to update scrollbar before scrollbar is checked to see which list elements to display.
* Added get_v_scroll to item list, issue 5343Paulb232016-09-091-0/+2
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* Ability to disable item list tooltip, issue 6240Paulb232016-09-071-0/+18
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* Fix ItemList.clear() not removing separatorsJohan Manuel2016-07-221-0/+1
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* Fixed ItemList indexing bug while selecting items.Robert Lewicki2016-07-221-11/+8
| | | | | Also added functionality for unselecting items in itemlist while clicking in empty space. Fixes #5772.
* Fix binding for ItemList.sort_items_by_textRémi Verschelde2016-07-221-1/+4
| | | | | Also forces to recompute the cached rect for all items. Fixes #5799
* properly implement item disabling, fixes #5683Juan Linietsky2016-07-211-9/+17
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* itemlist-get_selected_itemsJean Jung2016-06-281-2/+14
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* fixed tile map editor plugin, all previews are now the same size, closes #4983Juan Linietsky2016-06-121-1/+1
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* Changed how min/max icon size in ItemList works and replaced it by a fixed ↵Juan Linietsky2016-06-121-68/+42
| | | | size. Fixes many issues, closes #4907