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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* throw error if GridContainer::set_columns goes below 1, closes #5316Juan Linietsky2016-06-301-0/+1
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* Fix bug in GridContainer not updating minimumsize when columns changes, ↵Juan Linietsky2016-06-171-0/+1
| | | | fixes #4677
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* grid container supports separate h and v spacingJuan Linietsky2015-06-081-8/+10
| | | | closes #2049
* bad lookup in grid container corrected, cells are properly aligned again. ↵Juan Linietsky2015-04-281-14/+14
| | | | Fixes #1462
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Initial working(?) implementation of shaders for 2D. Lighting still not ↵Juan Linietsky2015-01-121-0/+1
| | | | | | | there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+230