| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | throw error if GridContainer::set_columns goes below 1, closes #5316 | Juan Linietsky | 2016-06-30 | 1 | -0/+1 |
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| * | Fix bug in GridContainer not updating minimumsize when columns changes, ↵ | Juan Linietsky | 2016-06-17 | 1 | -0/+1 |
| | | | | | fixes #4677 | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | grid container supports separate h and v spacing | Juan Linietsky | 2015-06-08 | 1 | -8/+10 |
| | | | | | closes #2049 | ||||
| * | bad lookup in grid container corrected, cells are properly aligned again. ↵ | Juan Linietsky | 2015-04-28 | 1 | -14/+14 |
| | | | | | Fixes #1462 | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | 2015-01-12 | 1 | -0/+1 |
| | | | | | | | | there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+230 |
