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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* -Forgot to add clips input to graphedit, fixes #3420Juan Linietsky2016-01-231-0/+1
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* Fix tab indentMariano Javier Suligoy2015-07-201-63/+63
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* Select and move multiple nodes at onceMariano Javier Suligoy2015-07-191-60/+65
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-3/+43
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* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-8/+15
| | | | | | -work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
* WIP work on graph nodes and editingJuan Linietsky2014-12-201-0/+54