| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | replaced by mouse filter | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | differentiated than generalized _input | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -34/+34 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Expose resizable property of GraphNode in inspector | volzhs | 2016-10-13 | 1 | -0/+1 |
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| * | Merge pull request #6707 from volzhs/graphnode | Rémi Verschelde | 2016-10-09 | 1 | -0/+3 |
| |\ | | | | | Expose selected value of GraphNode | ||||
| | * | Expose selected value of GraphNode | volzhs | 2016-10-05 | 1 | -0/+3 |
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| * | | Fix GraphEdit grab random node when delete or deselect by clicking empty space | volzhs | 2016-10-05 | 1 | -0/+1 |
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| * | -Added focus to comment node | Juan Linietsky | 2016-09-02 | 1 | -1/+30 |
| | | | | | -Make comment node not grab focus on main area | ||||
| * | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -3/+74 |
| | | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | ||||
| * | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 1 | -0/+33 |
| | | | | | support, but VisualScript should be more or less done! | ||||
| * | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -0/+18 |
| | | | | | profiler yet. | ||||
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2016-08-02 | 1 | -0/+5 |
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| | * | Fix crash when GraphNode wasn't a child of a Control | Johan Manuel | 2016-07-24 | 1 | -0/+5 |
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| * | | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -6/+18 |
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| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| | | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | -Cleaned up GraphEdit, also fixes #3568 | Juan Linietsky | 2016-02-08 | 1 | -0/+1 |
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| * | Add zoom to GraphEdit | MarianoGNU | 2016-01-18 | 1 | -3/+8 |
| | | | | | | | Also fix some responsiveness issues: -Box selection no longer visible when connecting. -Allow cancel connection with mouse's right button. | ||||
| * | Duplicate GraphNode(s) [Control+D] | Mariano Javier Suligoy | 2015-07-25 | 1 | -7/+9 |
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| * | Fix tab indent | Mariano Javier Suligoy | 2015-07-20 | 1 | -330/+330 |
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| * | Select and move multiple nodes at once | Mariano Javier Suligoy | 2015-07-19 | 1 | -341/+345 |
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| * | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 1 | -4/+27 |
| | | | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | ||||
| * | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -16/+256 |
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| * | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | 2014-12-21 | 1 | -25/+154 |
| | | | | | | | -work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs) | ||||
| * | WIP work on graph nodes and editing | Juan Linietsky | 2014-12-20 | 1 | -0/+191 |
