| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Fix GraphEdit dragging issues at scales != 1 | Rémi Verschelde | 2016-07-26 | 1 | -1/+4 |
| | | | | | | Works around the issue originally described in #5907 (that was then hijacked to describe the broader issue it exposes). | ||||
| * | Remove unused variables (third pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -1/+0 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| | | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | fix two reading uninitialized pointers | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
| | | | | | | | fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp | ||||
| * | -Cleaned up GraphEdit, also fixes #3568 | Juan Linietsky | 2016-02-08 | 1 | -28/+78 |
| | | |||||
| * | -Forgot to add clips input to graphedit, fixes #3420 | Juan Linietsky | 2016-01-23 | 1 | -0/+7 |
| | | |||||
| * | Add a slider to handle zoom | MarianoGNU | 2016-01-18 | 1 | -2/+20 |
| | | |||||
| * | Add zoom to GraphEdit | MarianoGNU | 2016-01-18 | 1 | -8/+61 |
| | | | | | | | Also fix some responsiveness issues: -Box selection no longer visible when connecting. -Allow cancel connection with mouse's right button. | ||||
| * | New shader nodes are now created under (more or less) the cursor. | Ovnuniarchos | 2016-01-18 | 1 | -2/+5 |
| | | |||||
| * | Delete selected nodes with the Delete key | Mariano Javier Suligoy | 2015-07-26 | 1 | -0/+7 |
| | | |||||
| * | Duplicate GraphNode(s) [Control+D] | Mariano Javier Suligoy | 2015-07-25 | 1 | -1/+9 |
| | | |||||
| * | Box selection for GraphNodes | Mariano Javier Suligoy | 2015-07-24 | 1 | -8/+83 |
| | | |||||
| * | Fix tab indent | Mariano Javier Suligoy | 2015-07-20 | 1 | -442/+442 |
| | | |||||
| * | Select and move multiple nodes at once | Mariano Javier Suligoy | 2015-07-19 | 1 | -368/+457 |
| | | |||||
| * | Use popup menu to add new nodes to the shader graph editor in the last ↵ | Mariano Javier Suligoy | 2015-07-16 | 1 | -3/+11 |
| | | | | | clicked location. | ||||
| * | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 1 | -4/+23 |
| | | | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | ||||
| * | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | 2015-01-07 | 1 | -0/+50 |
| | | |||||
| * | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -0/+517 |
