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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Fix GraphEdit dragging issues at scales != 1Rémi Verschelde2016-07-261-1/+4
| | | | | Works around the issue originally described in #5907 (that was then hijacked to describe the broader issue it exposes).
* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-1/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* fix two reading uninitialized pointersHubert Jarosz2016-03-091-1/+1
| | | | | | fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp
* -Cleaned up GraphEdit, also fixes #3568Juan Linietsky2016-02-081-28/+78
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* -Forgot to add clips input to graphedit, fixes #3420Juan Linietsky2016-01-231-0/+7
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* Add a slider to handle zoomMarianoGNU2016-01-181-2/+20
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* Add zoom to GraphEditMarianoGNU2016-01-181-8/+61
| | | | | | Also fix some responsiveness issues: -Box selection no longer visible when connecting. -Allow cancel connection with mouse's right button.
* New shader nodes are now created under (more or less) the cursor.Ovnuniarchos2016-01-181-2/+5
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* Delete selected nodes with the Delete keyMariano Javier Suligoy2015-07-261-0/+7
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* Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy2015-07-251-1/+9
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* Box selection for GraphNodesMariano Javier Suligoy2015-07-241-8/+83
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* Fix tab indentMariano Javier Suligoy2015-07-201-442/+442
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* Select and move multiple nodes at onceMariano Javier Suligoy2015-07-191-368/+457
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* Use popup menu to add new nodes to the shader graph editor in the last ↵Mariano Javier Suligoy2015-07-161-3/+11
| | | | clicked location.
* Fixes to GraphEdit:Juan Linietsky2015-01-081-4/+23
| | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-0/+50
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+517