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path: root/scene/gui/file_dialog.cpp
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Select exactly matched file automatically in FileDialogvolzhs2017-01-121-3/+4
| | | | (cherry picked from commit ff4f04e87844290f3bef5f2ee874c11a7b546a37)
* Exposed mode, access, filters, and show hidden files to the editor. Also, ↵Ovnuniarchos2016-07-171-1/+18
| | | | two functions to get/set the filter list.
* Make ".." always appear even if dir is unlistable (likely lacking ↵Juan Linietsky2016-06-181-0/+5
| | | | permissions), closes #1938
* rtr instead ttrDimOkGamer2016-06-071-18/+18
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* Fixed localization in file dialogsDimOkGamer2016-06-071-18/+18
| | | | | and two more lines. 2 fixes in ru.po.
* FileDialog: reset mkdir label after use (#4500)Rémi Verschelde2016-05-011-1/+1
| | | Closes #1686.
* (editor)filedialog mode open anyAlexander Holland2016-03-141-6/+8
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* remove trailing whitespaceHubert Jarosz2016-03-091-85/+85
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* F5 hotkey to refresh FileDialog/EditorFileDialogIgnacio Etcheverry2016-01-151-0/+4
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* Merge pull request #3191 from neikeq/filedialog_hotkeysRémi Verschelde2016-01-071-1/+40
|\ | | | | Add keyboard shortcut to toggle "show hidden files" in FileDialog
| * FileDialog: keyboard shortcut to toggle "show hidden files"Ignacio Etcheverry2016-01-021-1/+40
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* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* | Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
|/ | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Added reload icon to FileDialog's default themeIgnacio Etcheverry2015-12-261-1/+1
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* Better hidden folders display preferences for editor file dialogsFranklin Sobrinho2015-12-061-1/+1
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* Add refresh button to file dialogsneikeq2015-12-041-0/+9
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* Merge pull request #1907 from tommy3/show-hidden-filesJuan Linietsky2015-06-231-1/+1
|\ | | | | set initial flag 'show_hidden_files' for file dialogs in project manager initialization
| * set initial flag 'show_hidden_files' for file dialogs in project manager ↵tommy32015-05-141-1/+1
| | | | | | | | initialization
* | more fixesJuan Linietsky2015-05-191-8/+2
|/ | | | | | -only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939
* fix font import path on windows, closes #1675Juan Linietsky2015-05-041-1/+0
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* android fixes, please testJuan Linietsky2015-03-231-3/+22
| | | | (can' t build android atm)
* New option to show/hide hidden filesrollenrolm2015-03-211-5/+14
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* When overwriting a file with an auto added extension the file name is now ↵Nathan Warden2015-01-161-1/+1
| | | | set correctly.
* File path in save dialog automatically appended with correct extension if ↵Nathan Warden2015-01-141-1/+8
| | | | not manually added by the user.
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-0/+54
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+2
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+743