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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Fix Accept/ConfirmationDialog UI brokenvolzhs2016-10-311-5/+8
| | | | (cherry picked from commit 8d5644c4b217636994440f698b09ef395e5dfa55)
* Revert "Place child control under label in AcceptDialog."volzhs2016-10-311-25/+10
| | | | | | This reverts commit 3ef272290460670b82621727ba2e876fa0a5a01e. (cherry picked from commit 3f15a65307c0a3c2c4769af964356996ed367c35)
* Place child control under label in AcceptDialog.Mateusz Adamczyk2016-10-171-10/+25
| | | | | | Fixes #6199. (cherry picked from commit 3ef272290460670b82621727ba2e876fa0a5a01e)
* fixed wrong placement of AcceptDialog Buttons issue-6143bebae2016-09-181-2/+0
| | | | (cherry picked from commit dd9189aac46c7f7a7624101a72d90c08dfa2e0c7)
* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-2/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Make dialogs translatableGeequlim2016-05-301-4/+4
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* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-6/+73
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Add more documentations and fix AcceptDialog::add_cancelGeequlim2016-04-291-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-11/+11
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add more properties to AcceptDialogFranklin Sobrinho2015-11-201-1/+3
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* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+1
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-2/+2
| | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Fix some more incorrect bindingsGerold312014-10-261-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+375