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| * Expose control theme element and override detection methods to scripting side.Saracen2016-06-041-29/+87
* | Merge pull request #4300 from leezh/control_focus_modeRémi Verschelde2016-06-041-0/+1
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| * GUI Focus mode improvementsZher Huei Lee2016-05-231-0/+1
* | Some cleanup to GDScriptJuan Linietsky2016-05-311-0/+1
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* Merge pull request #4612 from bojidar-bg/fix-anchor-buildsRémi Verschelde2016-05-111-4/+3
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| * Fix #4588 (crash Control::_set_anchor)Bojidar Marinov2016-05-101-4/+3
* | Sync classes.xml with current sourcesRémi Verschelde2016-05-091-1/+1
* | Rotation APIs: Better exposure for degrees methodsRémi Verschelde2016-05-061-14/+29
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* Add ability to send drag events to another objectJuan Linietsky2016-05-031-1/+35
* Adds a remove class item option in the theme editor.Aren Villanueva2016-04-211-1/+1
* Fix warn print when hide an control does not inside_treesanikoyes2016-04-071-2/+5
* Merge pull request #4102 from SaracenOne/dynamic_margin_propertiesRémi Verschelde2016-03-231-8/+80
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| * Dynamic property list for control margins allowing floating point properties ...Saracen2016-03-201-8/+80
* | Fix GDScript crash when call show/hide in func _exit_treesanikoyes2016-03-221-2/+2
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* Fix a crash when running a game with Controls with a tools buildBojidar Marinov2016-03-101-1/+6
* Add option to keep margins when changing anchors, closes #3979Bojidar Marinov2016-03-091-11/+24
* remove trailing whitespaceHubert Jarosz2016-03-091-71/+71
* Property handle rotated controls in 2D editor, fixes #3613Juan Linietsky2016-02-081-2/+7
* Make sure variant parser recognizes "nil" for compatibility with old engine.c...Juan Linietsky2016-02-011-1/+3
* -Take in consideration canvas layers for GUI inputJuan Linietsky2016-01-241-0/+2
* -Added a "modal_close" signal for controlsJuan Linietsky2016-01-231-0/+5
* -Some fixes to drag and drop and canvas offset for GUI that were introduced a...Juan Linietsky2016-01-191-2/+22
* Merge pull request #2854 from MarianoGnu/color_pickerRémi Verschelde2016-01-181-1/+93
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| * Move shaders to default theme and add shader_override related methods to Cont...MarianoGNU2016-01-151-1/+93
* | -Massive editor dialog cleanupJuan Linietsky2016-01-171-1/+1
* | -Moved all the "root" input handling for GUI from individual Controls to View...Juan Linietsky2016-01-161-930/+105
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* removed this fix, which brought more problems than solutionsJuan Linietsky2016-01-101-2/+2
* Merge pull request #3191 from neikeq/filedialog_hotkeysRémi Verschelde2016-01-071-0/+7
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| * FileDialog: keyboard shortcut to toggle "show hidden files"Ignacio Etcheverry2016-01-021-0/+7
* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* | -restrict gui root from being removed while performing input, fixes #2578reduz2015-12-291-0/+5
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* added rotation and scale support to gui controlsJuan Linietsky2015-12-121-5/+49
* misc cleanupJuan Linietsky2015-10-171-0/+15
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-20/+20
* some editor window changesJuan Linietsky2015-06-131-2/+5
* fix crash on exit for popup, fixes #1676Juan Linietsky2015-04-261-2/+4
* -Many fixes and demo for RichTexLabelJuan Linietsky2015-04-211-0/+10
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* merging okam changesJuan Linietsky2015-04-021-1/+1
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-41/+43
* Godot UI is quick and snappy again!Juan Linietsky2015-02-151-0/+2
* fixes to mouse warpJuan Linietsky2015-02-141-0/+9
* -fixed bug on focus capture, now respets line/text editJuan Linietsky2015-01-031-2/+2
* removed deadcodeJuan Linietsky2015-01-031-6/+0
* -ability to scale and modulate texturebutton, closes #818Juan Linietsky2015-01-031-0/+8
* New Code CompletionJuan Linietsky2014-12-161-39/+57
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-38/+38
* Small FixesJuan Linietsky2014-09-171-3/+3
* Bug FixesJuan Linietsky2014-06-291-1/+1
* -Fixed viewport stretch bugsJuan Linietsky2014-04-181-18/+4