| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -removed dynamic_cast on CheckBox, fixes #1830 | Juan Linietsky | 2015-05-06 | 1 | -1/+1 |
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| * | Fix C++11 compilation | Mariano Javier Suligoy | 2015-03-08 | 1 | -2/+2 |
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| * | Improve mechanism and fix radio icon rendering. | Mariano Javier Suligoy | 2015-03-01 | 1 | -21/+24 |
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| * | Add CheckBox control with theme edition and radio icon avaible. | Mariano Javier Suligoy | 2015-03-01 | 1 | -0/+76 |
