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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Flat button support in ButtonArray. Fixes #7153Zher Huei Lee2017-01-121-0/+4
| | | | (cherry picked from commit 4b7443aeea13bd007329adba418e60e36dead2ec)
* Added support for tooltips in ButtonArray. Fixes #6597Zher Huei Lee2016-10-301-2/+6
| | | | (cherry picked from commit 38caa4ef918ef064f1b74fe9416b02fd517958c2)
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-96/+96
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+123