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path: root/scene/gui/button_array.cpp (follow)
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* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-17/+17
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Flat button support in ButtonArray. Fixes #7153Zher Huei Lee2016-11-191-2/+18
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* Added support for tooltips in ButtonArray. Fixes #6597Zher Huei Lee2016-10-141-5/+41
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* Fixes for ButtonArrayZher Huei Lee2016-10-121-2/+12
| | | | | Fixed hover sometimes not resetting when mouse leaves widget. Fixed text position not taking into account stylebox's content margins.
* Classref: Document Button and ButtonArrayRémi Verschelde2016-04-281-12/+15
| | | | | Also bind relevant constants and define some object types and better argument names for the docs.
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-4/+4
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+504