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path: root/scene/gui/button_array.cpp (follow)
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-247/+215
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Translate ButtonArray textvolzhs2017-02-081-5/+9
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Flat button support in ButtonArray. Fixes #7153Zher Huei Lee2017-01-121-2/+18
| | | | (cherry picked from commit 4b7443aeea13bd007329adba418e60e36dead2ec)
* Added support for tooltips in ButtonArray. Fixes #6597Zher Huei Lee2016-10-301-5/+41
| | | | (cherry picked from commit 38caa4ef918ef064f1b74fe9416b02fd517958c2)
* Fixes for ButtonArrayZher Huei Lee2016-10-171-2/+12
| | | | | | | Fixed hover sometimes not resetting when mouse leaves widget. Fixed text position not taking into account stylebox's content margins. (cherry picked from commit f5830e0973f2d868661ccbf78f4eedaec4e36cc0)
* Classref: Document Button and ButtonArrayRémi Verschelde2016-04-281-12/+15
| | | | | Also bind relevant constants and define some object types and better argument names for the docs.
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-4/+4
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+504