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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* -customizable shortcuts in editorJuan Linietsky2016-06-041-1/+0
| | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* Classref: Document Button and ButtonArrayRémi Verschelde2016-04-281-0/+4
| | | | | Also bind relevant constants and define some object types and better argument names for the docs.
* remove trailing whitespaceHubert Jarosz2016-03-091-16/+16
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* Make buttons properly obey stylebox content marins, closes #2156Juan Linietsky2016-01-021-1/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-4/+4
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* draw button focus before text and iconJuan Linietsky2015-06-081-4/+7
| | | | closes #2047
* -fix clip+center alignment on Button, fixes #1865Juan Linietsky2015-05-091-0/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+245