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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* -Improve resource previewsJuan Linietsky2016-05-231-0/+1
| | | | -Also fixed draw_texture_rect() tile parameter
* BoxContainer: Bind method add_spacer(bool)Ignacio Etcheverry2016-03-191-0/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* added alignment to BoxContainerZher Huei Lee2015-09-241-0/+36
| | | | | Allows aligning contents of VBoxContainer and HBoxcontainer without having to insert expanding spacers.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-2/+2
| | | | | | -work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+290