| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Allow focus on disabled buttons | Hein-Pieter van Braam | 2018-02-04 | 1 | -4/+0 |
| | | | | | | | | | | | This behavior better matches other gui toolkits. A selected disabled button still can't be interacted with but it can now be selected. This seems to be what QT and GTK do also. This fixes #16131 (cherry picked from commit 713f190a30ceac123125d216448ef322b1841286) | ||||
| * | Fix signal arguments shadowing member variables | Rémi Verschelde | 2018-01-09 | 1 | -2/+2 |
| | | | | | Fixes #10212. | ||||
| * | Remove button from button_group when free | volzhs | 2018-01-06 | 1 | -3/+3 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Consistent display of shortcut names in tooltips | poke1024 | 2017-12-21 | 1 | -4/+4 |
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| * | Fix toggle mode of BaseButton. | Ferenc Arn | 2017-09-26 | 1 | -1/+3 |
| | | | | | ..which got broken with #11480. | ||||
| * | Ensure pressed is set to false in BaseButton::_unpress_group. | Ferenc Arn | 2017-09-21 | 1 | -1/+1 |
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| * | Fix inconsistent toggle button behavior | Matthias Hoelzl | 2017-08-31 | 1 | -5/+5 |
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| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -0/+1 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -6/+6 |
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| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -5/+5 |
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| * | Renames properties and methods to avoid ambiguities | Ignacio Etcheverry | 2017-08-05 | 1 | -1/+1 |
| | | | | | | - Method Node2D.scale(Vector2) renamed to Node2D.apply_scale(Vector2) - Property BaseButton.is_pressed renamed to BaseButton.pressed | ||||
| * | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -4/+4 |
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| * | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -1/+1 |
| | | | | | Make the naming consistent with other classes. | ||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -125/+122 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Prevent to uncheck selected item with button group | volzhs | 2017-04-10 | 1 | -0/+2 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -162/+127 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -19/+19 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -7/+7 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Renamed button functions to be more verboes, same with Range unit value -> ratio | Juan Linietsky | 2017-01-13 | 1 | -9/+13 |
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| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -2/+2 |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵ | Juan Linietsky | 2017-01-10 | 1 | -16/+91 |
| | | | | | | | | | | being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete! | ||||
| * | Removed the "released" signal from button, it's pointless now that ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | button_down and button_up exist. | ||||
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
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| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | differentiated than generalized _input | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -16/+16 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Button focus hovering | Anthony Fieroni | 2016-10-10 | 1 | -0/+10 |
| | | | | | Signed-off-by: Anthony Fieroni bvbfan@abv.bg | ||||
| * | Add button_down and button_up signals | George Marques | 2016-08-26 | 1 | -0/+11 |
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| * | Implement missing ShortCuts in CanvasItemEditor | Ignacio Etcheverry | 2016-07-21 | 1 | -1/+1 |
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| * | Fixed the order of input, reverts #4384, closes #5361 | Juan Linietsky | 2016-07-01 | 1 | -1/+1 |
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| * | Figured out a way to fix event propagation for shortcuts and some other ↵ | Juan Linietsky | 2016-06-27 | 1 | -0/+5 |
| | | | | | cases so they properly stop shortcuts if a modal window is open, closes #4848 | ||||
| * | Make button aware of it being dragged and reset state, closes #4178 | Juan Linietsky | 2016-06-23 | 1 | -0/+10 |
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| * | BaseButton: Add identifier for shortcut in tooltip | Ignacio Etcheverry | 2016-06-11 | 1 | -2/+7 |
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| * | -customizable shortcuts in editor | Juan Linietsky | 2016-06-04 | 1 | -0/+36 |
| | | | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | ||||
| * | GUI Focus mode improvements | Zher Huei Lee | 2016-05-23 | 1 | -1/+16 |
| | | | | | | | | | Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -48/+48 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Fix BaseButtons remaining pressed when hiding them while pressing them down | eska | 2015-09-26 | 1 | -0/+10 |
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| * | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 1 | -3/+3 |
| | | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | ||||
| * | Fixed ui_accept problem. It's possible now to make a custom ui_accept action ↵ | krzycho | 2015-05-29 | 1 | -0/+1 |
| | | | | | event and pull it. | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | Register CheckBox class to create it using editor. | Mariano Javier Suligoy | 2015-03-02 | 1 | -2/+3 |
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| * | -fixes to vmethod for button | Juan Linietsky | 2014-12-02 | 1 | -1/+26 |
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| * | 3D Import Import & UDP | Juan Linietsky | 2014-11-12 | 1 | -17/+18 |
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support. | ||||
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
