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path: root/scene/gui/base_button.cpp (follow)
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-140/+119
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Button focus hoveringAnthony Fieroni2016-10-171-0/+10
| | | | | Signed-off-by: Anthony Fieroni bvbfan@abv.bg (cherry picked from commit 6d21fd42d3713d8edd51f209e55358e2622aaa3a)
* Add button_down and button_up signalsGeorge Marques2016-09-011-0/+11
| | | | (cherry picked from commit 8a1b1ab6d6cec2bc2eb3206a6663873dc62ef040)
* Implement missing ShortCuts in CanvasItemEditorIgnacio Etcheverry2016-07-211-1/+1
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* Fixed the order of input, reverts #4384, closes #5361Juan Linietsky2016-07-011-1/+1
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* Figured out a way to fix event propagation for shortcuts and some other ↵Juan Linietsky2016-06-271-0/+5
| | | | cases so they properly stop shortcuts if a modal window is open, closes #4848
* Make button aware of it being dragged and reset state, closes #4178Juan Linietsky2016-06-231-0/+10
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* BaseButton: Add identifier for shortcut in tooltipIgnacio Etcheverry2016-06-111-2/+7
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* -customizable shortcuts in editorJuan Linietsky2016-06-041-0/+36
| | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* GUI Focus mode improvementsZher Huei Lee2016-05-231-1/+16
| | | | | | | | Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled
* remove trailing whitespaceHubert Jarosz2016-03-091-48/+48
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Fix BaseButtons remaining pressed when hiding them while pressing them downeska2015-09-261-0/+10
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-3/+3
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Fixed ui_accept problem. It's possible now to make a custom ui_accept action ↵krzycho2015-05-291-0/+1
| | | | event and pull it.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Register CheckBox class to create it using editor.Mariano Javier Suligoy2015-03-021-2/+3
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* -fixes to vmethod for buttonJuan Linietsky2014-12-021-1/+26
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* 3D Import Import & UDPJuan Linietsky2014-11-121-17/+18
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Bug FixesJuan Linietsky2014-11-021-0/+8
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* - Fix BaseButton "Click on Press" issue. Now a button correctly show its ↵Guy Rabiller2014-10-241-1/+11
| | | | visual "Pressed" status when "Click on Press" is enabled and the button is clicked.
* Bug FixesJuan Linietsky2014-06-291-0/+5
| | | | | | | | | | -=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+375