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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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*
-some fixes to where screen is read from rasterizer
Juan Linietsky
2015-10-19
1
-0
/
+2
*
Please enter the commit message for your changes. Lines starting
Ariel Manzur
2015-10-08
2
-4
/
+4
*
Fix return type of get_reverb_room
Rémi Verschelde
2015-09-26
2
-5
/
+5
*
Fix default/filter/* parsing in _get
Rémi Verschelde
2015-09-26
1
-2
/
+2
*
Fix some copy-paste mistakes in linear/db volume functions
Rémi Verschelde
2015-09-26
1
-5
/
+5
*
Rename _voice_count to _polyphony in SamplePlayer to be consistent with Sampl...
Rémi Verschelde
2015-09-26
2
-11
/
+13
*
remove required argument from streamplayer (was a bug), make it default as 0...
Juan Linietsky
2015-09-21
1
-1
/
+1
*
Rewrite of the AudioStream API
Juan Linietsky
2015-09-09
2
-33
/
+170
*
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
8
-8
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+8
*
-refresh play options in property when setting samplelibrary (#1016)
Juan Linietsky
2015-01-02
1
-0
/
+1
*
-fix sound room params (was not working)
Juan Linietsky
2014-11-26
1
-3
/
+3
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
3
-14
/
+14
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-2
/
+2
*
More Bug Fixes
Juan Linietsky
2014-09-17
1
-1
/
+2
*
Make String::right count from pos instead of pos+1
marynate
2014-05-13
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
9
-0
/
+2036
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