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* Fixed bug with clearing the stream in AudioPlayerStreamMarcelo Fernandez2017-09-271-4/+5
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* Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez2017-09-232-4/+4
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* Rename pos to position in user facing methods and variablesletheed2017-09-202-6/+6
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog2017-09-151-0/+4
|\ | | | | Fix enums bindings
| * Fix enums bindingsMaxim Sheronov2017-09-131-0/+4
| | | | | | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* | Renamed play to playing property, but now playing and is_playing is the ↵Juan Linietsky2017-09-131-2/+2
| | | | | | | | same, to avoid confusing. Closes #11211
* | Fixed issues with surround sound on audio serverMarcelo Fernandez2017-09-121-8/+6
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* Renamed playing property of audiostreams to play, to make it clearer. Fixes ↵Juan Linietsky2017-09-061-1/+1
| | | | | | #10730 Also disabled the auto shut down of the property when stream ends, to make it easier to animate
* Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ↵Juan Linietsky2017-09-011-2/+2
| | | | #10093
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-272-2/+2
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* added finished signals to audio stream players, fixes #9928Juan Linietsky2017-08-251-0/+13
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* Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+3
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
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* Add object type hint for docsPoommetee Ketson2017-07-191-1/+1
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* -Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky2017-06-182-48/+48
| | | | -Added ability for Area2D to redirect positional sound to a specific audio bus
* Fix crash when saving AudioPlayer without stream.Andreas Haas2017-05-201-0/+1
| | | | Guards against calling this setter with invalid input.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-082-0/+2
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-052-110/+90
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-052-0/+56
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-18/+18
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-6/+6
| | | | This saves typing and is a step towards fixing #56
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-212-0/+376
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-158-2216/+0
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+8
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-042-16/+16
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-028-117/+117
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-018-8/+8
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
| | | | Also switch existing shebangs to "better" /usr/bin/env python.
* only call finished signal when it really finishes, closes #5222Juan Linietsky2016-06-292-3/+9
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* -Added trigger mode to tracks, useful for properties that work as triggers, ↵Juan Linietsky2016-06-191-1/+1
| | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417
* fix crash in SamplePlayer, closes #5005Juan Linietsky2016-06-111-2/+2
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* -Added configuration warning system for nodesJuan Linietsky2016-05-172-0/+10
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* tiny fix to loop restart (#4358)Alex2016-04-181-1/+1
| | | Closes #4355
* Doc: fix type of stream objectRémi Verschelde2016-04-071-2/+2
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* -Fixed bug with event player crashing, closes #3687Juan Linietsky2016-02-201-0/+2
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* -Made some icon data types smaller so they take up less spaceJuan Linietsky2016-02-111-0/+2
| | | | -Fixed sample import plugin, makes samples sound strange in smp when limited hz
* -make stream player and time restore state properly if removed, fixes #1949Juan Linietsky2016-02-022-2/+13
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* Documented AudioServserSW, EventPlayer and EventStream*. Corrections on ↵Ovnuniarchos2016-01-211-3/+3
| | | | AudioServer and Sample.
* Fix delay on audio stream pauseSaracen2016-01-031-1/+1
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* added a finished signal to StreamPlayer, closes #2249Juan Linietsky2016-01-021-0/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-018-8/+8
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-282-7/+5
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* -another approach to solving the deadlock problem :|Juan Linietsky2015-12-212-1/+7
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* -different attempt to avod deadlock problemJuan Linietsky2015-12-212-3/+5
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* -Fix to progress dialog, speding it upJuan Linietsky2015-12-212-5/+3
| | | | | -Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
| | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* -some fixes to audioJuan Linietsky2015-11-011-4/+6
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* -some fixes to where screen is read from rasterizerJuan Linietsky2015-10-191-0/+2
| | | | | -fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping
* Please enter the commit message for your changes. Lines startingAriel Manzur2015-10-082-4/+4
| | | | removed locks