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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* only call finished signal when it really finishes, closes #5222Juan Linietsky2016-06-291-3/+7
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* tiny fix to loop restart (#4358)Alex2016-04-181-1/+1
| | | Closes #4355
* Doc: fix type of stream objectRémi Verschelde2016-04-071-2/+2
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* -Made some icon data types smaller so they take up less spaceJuan Linietsky2016-02-111-0/+2
| | | | -Fixed sample import plugin, makes samples sound strange in smp when limited hz
* -make stream player and time restore state properly if removed, fixes #1949Juan Linietsky2016-02-021-2/+12
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* Fix delay on audio stream pauseSaracen2016-01-031-1/+1
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* added a finished signal to StreamPlayer, closes #2249Juan Linietsky2016-01-021-0/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* -another approach to solving the deadlock problem :|Juan Linietsky2015-12-211-1/+6
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* -different attempt to avod deadlock problemJuan Linietsky2015-12-211-2/+4
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* -Fix to progress dialog, speding it upJuan Linietsky2015-12-211-4/+2
| | | | | -Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
* -some fixes to audioJuan Linietsky2015-11-011-4/+6
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* -some fixes to where screen is read from rasterizerJuan Linietsky2015-10-191-0/+2
| | | | | -fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping
* Please enter the commit message for your changes. Lines startingAriel Manzur2015-10-081-3/+3
| | | | removed locks
* remove required argument from streamplayer (was a bug), make it default as ↵Juan Linietsky2015-09-211-1/+1
| | | | 0, closes #2492
* Rewrite of the AudioStream APIJuan Linietsky2015-09-091-32/+138
| | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-6/+6
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+290