| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | only call finished signal when it really finishes, closes #5222 | Juan Linietsky | 2016-06-29 | 1 | -3/+7 |
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| * | tiny fix to loop restart (#4358) | Alex | 2016-04-18 | 1 | -1/+1 |
| | | | | Closes #4355 | ||||
| * | Doc: fix type of stream object | Rémi Verschelde | 2016-04-07 | 1 | -2/+2 |
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| * | -Made some icon data types smaller so they take up less space | Juan Linietsky | 2016-02-11 | 1 | -0/+2 |
| | | | | | -Fixed sample import plugin, makes samples sound strange in smp when limited hz | ||||
| * | -make stream player and time restore state properly if removed, fixes #1949 | Juan Linietsky | 2016-02-02 | 1 | -2/+12 |
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| * | Fix delay on audio stream pause | Saracen | 2016-01-03 | 1 | -1/+1 |
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| * | added a finished signal to StreamPlayer, closes #2249 | Juan Linietsky | 2016-01-02 | 1 | -0/+3 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| | | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | ||||
| * | -another approach to solving the deadlock problem :| | Juan Linietsky | 2015-12-21 | 1 | -1/+6 |
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| * | -different attempt to avod deadlock problem | Juan Linietsky | 2015-12-21 | 1 | -2/+4 |
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| * | -Fix to progress dialog, speding it up | Juan Linietsky | 2015-12-21 | 1 | -4/+2 |
| | | | | | | -Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya | ||||
| * | -some fixes to audio | Juan Linietsky | 2015-11-01 | 1 | -4/+6 |
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| * | -some fixes to where screen is read from rasterizer | Juan Linietsky | 2015-10-19 | 1 | -0/+2 |
| | | | | | | -fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping | ||||
| * | Please enter the commit message for your changes. Lines starting | Ariel Manzur | 2015-10-08 | 1 | -3/+3 |
| | | | | | removed locks | ||||
| * | remove required argument from streamplayer (was a bug), make it default as ↵ | Juan Linietsky | 2015-09-21 | 1 | -1/+1 |
| | | | | | 0, closes #2492 | ||||
| * | Rewrite of the AudioStream API | Juan Linietsky | 2015-09-09 | 1 | -32/+138 |
| | | | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -6/+6 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+290 |
