| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | -Added trigger mode to tracks, useful for properties that work as triggers, ↵ | Juan Linietsky | 2016-06-19 | 1 | -1/+1 |
| | | | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417 | ||||
| * | fix crash in SamplePlayer, closes #5005 | Juan Linietsky | 2016-06-11 | 1 | -2/+2 |
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| * | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+8 |
| | | | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Fix return type of get_reverb_room | Rémi Verschelde | 2015-09-26 | 1 | -3/+3 |
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| * | Fix default/filter/* parsing in _get | Rémi Verschelde | 2015-09-26 | 1 | -2/+2 |
| | | | | | | Closes #2542. The actual flaw was identified by @reduz. Also fix a typo. | ||||
| * | Fix some copy-paste mistakes in linear/db volume functions | Rémi Verschelde | 2015-09-26 | 1 | -5/+5 |
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| * | Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵ | Rémi Verschelde | 2015-09-26 | 1 | -9/+11 |
| | | | | | SamplePlayer2D | ||||
| * | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 1 | -1/+1 |
| | | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | -refresh play options in property when setting samplelibrary (#1016) | Juan Linietsky | 2015-01-02 | 1 | -0/+1 |
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| * | Make String::right count from pos instead of pos+1 | marynate | 2014-05-13 | 1 | -1/+1 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+707 |
