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path: root/scene/audio/audio_player.cpp
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-1/+1
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restartJuan Linietsky2017-11-121-17/+33
| | | | -Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
* Fixed bug with clearing the stream in AudioPlayerStreamMarcelo Fernandez2017-09-271-4/+5
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* Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez2017-09-231-3/+3
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-5/+5
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog2017-09-151-0/+4
|\ | | | | Fix enums bindings
| * Fix enums bindingsMaxim Sheronov2017-09-131-0/+4
| | | | | | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* | Renamed play to playing property, but now playing and is_playing is the ↵Juan Linietsky2017-09-131-2/+2
| | | | | | | | same, to avoid confusing. Closes #11211
* | Fixed issues with surround sound on audio serverMarcelo Fernandez2017-09-121-8/+6
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* Renamed playing property of audiostreams to play, to make it clearer. Fixes ↵Juan Linietsky2017-09-061-1/+1
| | | | | | #10730 Also disabled the auto shut down of the property when stream ends, to make it easier to animate
* Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ↵Juan Linietsky2017-09-011-2/+2
| | | | #10093
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* added finished signals to audio stream players, fixes #9928Juan Linietsky2017-08-251-0/+13
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* Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+3
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
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* Add object type hint for docsPoommetee Ketson2017-07-191-1/+1
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* -Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky2017-06-181-42/+42
| | | | -Added ability for Area2D to redirect positional sound to a specific audio bus
* Fix crash when saving AudioPlayer without stream.Andreas Haas2017-05-201-0/+1
| | | | Guards against calling this setter with invalid input.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-101/+83
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-18/+18
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-6/+6
| | | | This saves typing and is a step towards fixing #56
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-0/+301