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path: root/scene/animation/animation_tree_player.cpp
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* TimeScale node: return +inf remaining for 0 scale.Josh Grams2016-04-021-1/+4
| | | | (cherry picked from commit 65b7791263e8e20f83b6b7fbfd30329a0e4e9a4f)
* remove trailing whitespaceHubert Jarosz2016-04-021-3/+3
| | | | (cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
* AnimationTreePlayer: distinguish value tracks.Josh Grams2016-04-021-2/+3
| | | | | | | If the node had a 3D Transform, the transform would always get written, even if the tracks on that node were supposed to be value tracks. (cherry picked from commit 2fa200ff5380d03bf3f581c00ef202729983423f)
* TimeScale node: scale return value (time remaining).Josh Grams2016-04-021-2/+4
| | | | (cherry picked from commit 2e1b1234a339e5aa651b6462fe03461c65c98bc4)
* AnimationTreePlayer (Blend3): process all inputs.Josh Grams2016-03-051-11/+12
| | | | | | | Always call _process_node on all three inputs so that looped animations don't get out of sync. (cherry picked from commit b79351aa455f0c16144f4f148fad7ba8be94049f)
* AnimationTreePlayer: blend value tracks (closes #2299)Josh Grams2016-03-051-4/+7
| | | | | | | | Variant: - zero() sets a Variant to the appropriate type of zero value - blend() blends part of one Variant on top of another. (cherry picked from commit 391ce81c5ea037ffcbc525434673f4edd55a7d7e)
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -fix function calls in animationtree, closes #2789Juan Linietsky2015-12-161-1/+1
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* This fixes long standing animation bugSergey Lapin2015-12-101-33/+36
| | | | | | | | | | | When AnimationTreePlayer switches to new animation it never seeks it to 0 which leads to problems with non-looping animations being played just once. This patch is direct approach fixing this problem. It handles most common cases of occurance. Closes #2199
* Experimental retooling of AnimationTreePlayer to allow manual advancement.Saracen2015-11-021-8/+88
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* -added set_master_player binding, fixes #1477Juan Linietsky2015-04-271-0/+6
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -fixed NODE_OUT error in animtreeplayer #1078Juan Linietsky2015-01-021-1/+2
| | | | -fixed randon button when editing menubutton #1079
* Fix AnimationTreePlayer.node_get_input_source typoBrandon DeRosier2014-11-111-1/+1
| | | | - Changed node_get_input_sourcre to node_get_input_source
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Timeseek works like thisTheo Hallenius2014-07-071-2/+3
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1782