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path: root/scene/3d/spatial_sample_player.cpp (follow)
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* -Added trigger mode to tracks, useful for properties that work as triggers, ↵Juan Linietsky2016-06-191-1/+1
| | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+11
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -refresh play options in property when setting samplelibrary (#1016)Juan Linietsky2015-01-021-0/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+229