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path: root/scene/3d/spatial.cpp
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* gui in 3D demo now uses area for inputJuan Linietsky2015-03-221-0/+7
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* added spatial and node2d helper methodsJuan Linietsky2015-03-221-0/+106
| | | | | to perform operations such as translaiton, rotation, etc directly on nodes.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-12/+12
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Fixing Issues...Juan Linietsky2014-09-191-2/+10
| | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* Little BitsJuan Linietsky2014-08-141-0/+93
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* Import 3D Scene ImprovementsJuan Linietsky2014-06-191-0/+14
| | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+567