| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | remove trailing whitespace | Hubert Jarosz | 2016-04-02 | 1 | -4/+4 |
| | | | | | (cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f) | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | 2015-05-01 | 1 | -2/+2 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | Little Bits | Juan Linietsky | 2014-10-12 | 1 | -3/+14 |
| | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found | ||||
| * | Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ↵ | marynate | 2014-05-13 | 1 | -2/+33 |
| | | | | | child parent constraint | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+218 |
