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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Stop baking process if there is no geometry in the BakedLightInstance.Daniel J. Ramirez2016-07-251-0/+10
| | | | moved missing baked light warning to BakedLightInstance configuration warning
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* misc cleanupJuan Linietsky2015-10-171-1/+1
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* -Much improvement to baked light bakerJuan Linietsky2014-10-271-0/+78
| | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
* Light Baker!Juan Linietsky2014-06-111-0/+65
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.