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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* prevent bug due to scripts not working in editor and notifier sending ↵Juan Linietsky2016-08-091-0/+6
| | | | | | signals to it. (cherry picked from commit 37b5e99bc27a2a6a915accb814b0b618c66b0bb7)
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-11/+1
| | | | Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
* fix compile failure when tools=novolzhs2016-05-181-2/+2
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* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+10
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-0/+24
| | | | | | | | | -New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* ability to set process on parent nodes on visibility notifierJuan Linietsky2015-06-221-0/+22
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* merging okam changesJuan Linietsky2015-04-021-1/+6
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* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-0/+22
| | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-10/+10
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky2014-09-221-2/+2
| | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-2/+2
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+322