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path: root/scene/2d/visibility_notifier_2d.cpp
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* ability to set process on parent nodes on visibility notifierJuan Linietsky2015-06-221-0/+22
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* merging okam changesJuan Linietsky2015-04-021-1/+6
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* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-0/+22
| | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-10/+10
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky2014-09-221-2/+2
| | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-2/+2
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+322