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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Sprite: Fix inspector not showing changes on "frame" property.Andreas Haas2016-10-171-0/+1
| | | | | | Fixes #6562 (cherry picked from commit 9d67895c7c3801e830d2c6e8c0fdf66f3ffc0893)
* Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky2016-07-061-0/+11
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* Modify margins with mouse inputMarianoGNU2016-06-201-0/+2
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* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-1/+1
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+19
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Fix Sprite doesn't updating region_rect value in certain conditionsFranklin Sobrinho2016-03-051-5/+7
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -A little More control about pixel snapping in 2DJuan Linietsky2015-10-131-0/+7
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* Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU2015-09-281-0/+1
| | | | Both with snap and grid support
* -added hints to sprite v/hframes, fixes truncation problemJuan Linietsky2015-08-291-2/+2
| | | | -removed an error being printed often unnecesarly about missing child
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-15/+19
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky2015-06-121-5/+5
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* improved animation editorJuan Linietsky2015-05-251-1/+1
| | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Batch of BugfixesJuan Linietsky2014-12-071-0/+6
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Modified sprite's draw notification call to use floats instead of integers ↵romulox_x2014-10-091-7/+7
| | | | so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-0/+201
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -improved physics ccdJuan Linietsky2014-02-191-1/+1
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+337