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path: root/scene/2d/screen_button.cpp
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* fix: TouchScreenButton should stop propagating action when button is removed ↵MarianoGNU2016-01-101-0/+4
| | | | from scene
* -Fix TouchScreenButton to work with stretch and viewport canvas transform, ↵Juan Linietsky2016-01-021-2/+2
| | | | closes #2286
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-11/+11
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Merge pull request #588 from marynate/PR-fix-touchscreenbutton-inputJuan Linietsky2014-09-171-2/+6
|\ | | | | Fixed touchscreen was processing input in editor
| * Fixed potential crash when touchscreenbutton has no texture assignedmarynate2014-07-131-1/+2
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| * Fixed touchscreen was processing input in editormarynate2014-07-131-1/+4
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* | Little BitsJuan Linietsky2014-08-141-0/+3
|/ | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* Fix potential null exception in screen button without texture assignedmarynate2014-05-201-2/+2
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* Fix #240 TouchScreenButton release signal is not validmarynate2014-04-021-1/+1
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* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-2/+2
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+372