| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | fix: TouchScreenButton should stop propagating action when button is removed ↵ | MarianoGNU | 2016-01-10 | 1 | -0/+4 |
| | | | | | from scene | ||||
| * | -Fix TouchScreenButton to work with stretch and viewport canvas transform, ↵ | Juan Linietsky | 2016-01-02 | 1 | -2/+2 |
| | | | | | closes #2286 | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| | | |||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| | | |||||
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -11/+11 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input | Juan Linietsky | 2014-09-17 | 1 | -2/+6 |
| |\ | | | | | Fixed touchscreen was processing input in editor | ||||
| | * | Fixed potential crash when touchscreenbutton has no texture assigned | marynate | 2014-07-13 | 1 | -1/+2 |
| | | | |||||
| | * | Fixed touchscreen was processing input in editor | marynate | 2014-07-13 | 1 | -1/+4 |
| | | | |||||
| * | | Little Bits | Juan Linietsky | 2014-08-14 | 1 | -0/+3 |
| |/ | | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet | ||||
| * | Fix potential null exception in screen button without texture assigned | marynate | 2014-05-20 | 1 | -2/+2 |
| | | |||||
| * | Fix #240 TouchScreenButton release signal is not valid | marynate | 2014-04-02 | 1 | -1/+1 |
| | | |||||
| * | -fixed export templates not loading/exporting on Windows | Juan Linietsky | 2014-02-13 | 1 | -2/+2 |
| | | | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+372 |
