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path: root/scene/2d/particles_2d.cpp (follow)
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* Add get_color_at_offset(). Ensure correct points order.Biliogadafr2015-05-261-29/+1
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* Replace color phases with color ramp for Particles2D.Biliogadafr2015-05-241-59/+109
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* properly update emitting property when emit timeot is used, fixes #1716Juan Linietsky2015-04-251-0/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Add missing particles_2d macro bindsanikoyes2015-03-141-0/+5
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* NavMeshJuan Linietsky2014-11-171-4/+62
| | | | | | | | | -=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-7/+7
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* offset particle drawing order so that recently emitted particles are always ↵romulox_x2014-10-121-1/+7
| | | | drawn on top of the older ones
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-3/+4
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* Fixing Issues...Juan Linietsky2014-09-191-2/+6
| | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+32
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1045