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path: root/scene/2d/particles_2d.cpp (follow)
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* Rename Rect3 to AABB.Ferenc Arn2017-11-171-3/+3
| | | | Fixes #12973.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-2/+2
|\ | | | | ClassDB: Provide the enum name of integer constants
| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-2/+2
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* | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-1/+2
|\ \ | |/ |/| Adds Engine::is_editor_hint() method
| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+2
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* | Disabling Particles::one_shot restarts emissionZher Huei Lee2017-08-121-0/+2
|/ | | | Fixes #10181
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-6/+6
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* Ability to pause particles, closes #3675Juan Linietsky2017-08-071-0/+9
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* Initialize Particles2D draw order propertyL. Krause2017-08-051-0/+1
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* Usability improvements for folding. Unfortunately SpatialMaterial broke ↵Juan Linietsky2017-06-251-3/+4
| | | | compatibility.
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-1/+22
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* Properly exposed material types everywhere.Juan Linietsky2017-06-221-1/+1
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* Fix tools=no buildRémi Verschelde2017-06-221-0/+3
| | | | This house is falling apart when I'm not around...
* 2D GPU Particles working..Juan Linietsky2017-06-211-970/+206
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* renamed occurances of ColorRamp with GradientKarroffel2017-06-141-24/+24
| | | | ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
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* -Added .hdr format supportJuan Linietsky2017-05-281-3/+3
| | | | | | -Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
* Merge pull request #8321 from RandomShaper/zero-preprocess-particles2dRémi Verschelde2017-04-091-1/+1
|\ | | | | Allow zero preprocess time for Particles2D
| * Allow zero preprocess time for Particles2DPedro J. Estébanez2017-04-081-1/+1
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* | Particles2D: Fix flip property (again).Andreas Haas2017-04-091-4/+4
| | | | | | | | should have flipped the dst_rect..
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-434/+374
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-0/+1
| | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
* Use the common PRNG in 2D particles code.Ferenc Arn2017-02-271-18/+6
| | | | Replaces the custom PRNG used by 2D particles code with a wrapper for the PRNG located under core/math.
* Merge pull request #7897 from RandomShaper/particles2d-process-modeRémi Verschelde2017-02-271-2/+26
|\ | | | | Add process mode option to Particles2D
| * Add process mode option to Particles2DPedro J. Estébanez2017-02-271-2/+26
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* | Add emission_finished signal to Particles2DBojidar Marinov2017-02-251-9/+4
|/ | | | | (Also remove some Particles2D::testee method, which was unused) Resolves #3963
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-62/+62
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-29/+29
| | | | This saves typing and is a step towards fixing #56
* Particles2D: implement texture flip parameters.Andreas Haas2017-02-101-0/+4
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* Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn2017-01-161-3/+3
| | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-2/+2
| | | | | -An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
* Type renames:Juan Linietsky2017-01-111-6/+6
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-3/+3
| | | | renamed to PoolVector
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-1/+1
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-62/+62
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Particles2D: Fix initial size randomness property having no effect.Andreas Haas2016-12-031-1/+1
| | | | It was just a little typo :p
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+8
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -fix range limit issue in Particles2D, closes #2411Juan Linietsky2015-12-311-2/+2
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* Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz2015-12-291-0/+10
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-18/+18
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Add get_color_at_offset(). Ensure correct points order.Biliogadafr2015-05-261-29/+1
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* Replace color phases with color ramp for Particles2D.Biliogadafr2015-05-241-59/+109
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* properly update emitting property when emit timeot is used, fixes #1716Juan Linietsky2015-04-251-0/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Add missing particles_2d macro bindsanikoyes2015-03-141-0/+5
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