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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Particles2D: Fix initial size randomness property having no effect.Andreas Haas2017-01-121-1/+1
| | | | | | It was just a little typo :p (cherry picked from commit 4dd6bead1fc5cfe264e24964f9da0d35bc74b3ee)
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+8
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -fix range limit issue in Particles2D, closes #2411Juan Linietsky2015-12-311-2/+2
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* Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz2015-12-291-0/+10
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-18/+18
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Add get_color_at_offset(). Ensure correct points order.Biliogadafr2015-05-261-29/+1
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* Replace color phases with color ramp for Particles2D.Biliogadafr2015-05-241-59/+109
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* properly update emitting property when emit timeot is used, fixes #1716Juan Linietsky2015-04-251-0/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Add missing particles_2d macro bindsanikoyes2015-03-141-0/+5
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* NavMeshJuan Linietsky2014-11-171-4/+62
| | | | | | | | | -=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-7/+7
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* offset particle drawing order so that recently emitted particles are always ↵romulox_x2014-10-121-1/+7
| | | | drawn on top of the older ones
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-3/+4
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* Fixing Issues...Juan Linietsky2014-09-191-2/+6
| | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+32
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1045