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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Improve parallax mirroring algorithmPedro J. Estébanez2016-06-271-15/+4
| | | | | Replaces the iterative approach currently used by an equivalent direct computation. Also fixes infinite looping that happens when the mirroring value is negative.
* Avoid mirroring to go negative to fix crash, closes #4036Juan Linietsky2016-06-261-0/+5
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* Added an option to ParallaxLayer to add an extra scroll offset, helps if you ↵Juan Linietsky2016-06-261-1/+30
| | | | want to make clouds to move by themselves and animate that, for example.
* Revert "Improve parallax mirroring algorithm"Rémi Verschelde2016-06-261-4/+14
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* Improve parallax mirroring algorithmPedro J. Estébanez2016-06-241-14/+4
| | | | | Replaces the iterative approach currently used by the standard fmod() function. Also fixes infinite looping that happens when the mirroring value is negative.
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+10
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+138