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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-7/+0
| | | | Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* -leftover debug code was causing a crash in navigation 2d, removed it and ↵Juan Linietsky2016-01-221-0/+3
| | | | fixes #3374
* removed printsAriel Manzur2016-01-091-5/+7
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* -Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky2015-12-311-4/+31
| | | | | | | -Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
* Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-5/+1
| | | | Still need to get proper audio output latency in some platforms.
* -fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky2015-06-011-3/+26
| | | | | | -add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog)
* 2D pathfinder fixes, should now always find the best path.Juan Linietsky2015-05-021-3/+35
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* -some cleanupsJuan Linietsky2015-04-301-3/+5
| | | | -added tesselation function to curve and curve2d
* ability to get closest owner to point, for navigation and navigation2dJuan Linietsky2015-04-211-0/+57
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* -improved pathfinding accuracyJuan Linietsky2015-02-191-1/+38
| | | | (i hope?)
* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-0/+623
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)