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path: root/scene/2d/navigation2d.cpp
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* -leftover debug code was causing a crash in navigation 2d, removed it and ↵Juan Linietsky2016-01-221-0/+3
| | | | fixes #3374
* removed printsAriel Manzur2016-01-091-5/+7
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* -Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky2015-12-311-4/+31
| | | | | | | -Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
* Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-5/+1
| | | | Still need to get proper audio output latency in some platforms.
* -fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky2015-06-011-3/+26
| | | | | | -add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog)
* 2D pathfinder fixes, should now always find the best path.Juan Linietsky2015-05-021-3/+35
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* -some cleanupsJuan Linietsky2015-04-301-3/+5
| | | | -added tesselation function to curve and curve2d
* ability to get closest owner to point, for navigation and navigation2dJuan Linietsky2015-04-211-0/+57
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* -improved pathfinding accuracyJuan Linietsky2015-02-191-1/+38
| | | | (i hope?)
* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-0/+623
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)