| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | 2016-01-01 | 1 | -0/+5 |
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| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -2/+3 |
| | | | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | ||||
| * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -0/+201 |
| Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||||
