| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| | | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | Clamped some light2D ranges | Daniel J. Ramirez | 2016-05-23 | 1 | -3/+3 |
| | | |||||
| * | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+12 |
| | | | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | ||||
| * | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | 2016-01-01 | 1 | -1/+16 |
| | | |||||
| * | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 1 | -1/+2 |
| | | |||||
| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 1 | -0/+16 |
| | | |||||
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -9/+33 |
| | | | | | | | | | -=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | ||||
| * | avoid function naming conflict on light scale | Juan Linietsky | 2015-03-22 | 1 | -5/+5 |
| | | |||||
| * | added spatial and node2d helper methods | Juan Linietsky | 2015-03-22 | 1 | -5/+5 |
| | | | | | | to perform operations such as translaiton, rotation, etc directly on nodes. | ||||
| * | small optimizations to isometric light demo | Juan Linietsky | 2015-03-10 | 1 | -1/+25 |
| | | | | | | should work faster, and even faster if exported.. as textures have been optimized. | ||||
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -0/+17 |
| | | | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | ||||
| * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -8/+41 |
| | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | ||||
| * | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -9/+94 |
| | | |||||
| * | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | 2015-02-16 | 1 | -0/+182 |
