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path: root/scene/2d/collision_shape_2d.cpp
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -collision debug is shown above all else, fixes #2985Juan Linietsky2015-12-121-0/+6
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* Move the shape test to a little soonerGeorge Marques2015-09-221-3/+4
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* Check if shape is valid before referencing itGeorge Marques2015-09-221-0/+3
| | | | See the comment from @MartiniMoe at #2366.
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-101/+62
|\ | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
| * Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-151-4/+60
| | | | | | | | | | | | | | | | | | | | Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
* | begin work on debugging collisions....Juan Linietsky2015-09-181-0/+4
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky2014-09-221-0/+3
| | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
* Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should ↵marynate2014-03-151-1/+8
| | | | get updated as well
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+248