aboutsummaryrefslogtreecommitdiff
path: root/scene/2d/camera_2d.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Added a few functions to make 2D split screen easier.Juan Linietsky2017-01-121-9/+48
| | | | (cherry picked from commit a4156f1f0a69bcf4d7c1f43550a39a76cc389e0a)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Merge pull request #5490 from timoschwarzer/masterJuan Linietsky2016-07-101-0/+31
|\ | | | | Add new Camera2D alignment functions
| * Add align() to realign the Camera2D to its tracked nodeTimo Schwarzer2016-06-291-0/+24
| | | | | | | | align() will center the tracked Node if anchor mode is set to DRAG_CENTER, otherwise the camera is set to the Node's position
| * Add reset_smoothing() for immediately fixing the camera to the destination ↵Timo Schwarzer2016-06-291-0/+7
| | | | | | | | location
* | Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-1/+0
|/ | | | Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
* Fix a inherited transform bug with Camera2D preview drawingBojidar Marinov2016-06-211-3/+2
| | | | Closes #5339
* Fix continious update with Camera2DBojidar Marinov2016-04-231-0/+4
| | | | Closes #4406
* Merge pull request #4380 from bojidar-bg/camera2d-fix-zoomRémi Verschelde2016-04-191-1/+1
|\ | | | | Fix Camera2D ignoring zoom when checking limits
| * Fix Camera2D ignoring zoom when checking limitsBojidar Marinov2016-04-191-1/+1
| | | | | | | | Closes #1912
* | Add preview of the Camera2D's screen boundariesBojidar Marinov2016-04-191-6/+33
|/ | | | Closes #3365
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* -make smoothing respect camera limits, fixes #3037Juan Linietsky2015-12-121-4/+35
|
* Fix for smoothing camera2D when you change zoom, fix #2074.Guilherme Felipe2015-09-031-0/+2
|
* new space shooter demoJuan Linietsky2015-06-111-31/+37
| | | | ortho camera sort fix, closes #2063
* optional formal changesehriche2015-05-061-2/+1
|
* -some cleanupsJuan Linietsky2015-04-301-0/+2
| | | | -added tesselation function to curve and curve2d
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+2
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* merges from okam repoJuan Linietsky2015-03-031-0/+11
|
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-8/+8
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-480/+498
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* Fixed accidentally broken identationrafalcieslak2014-02-101-1/+1
|
* Implemented Camera2D.Rotating propertyrafalcieslak2014-02-101-1/+25
|
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+484