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path: root/scene/2d/camera_2d.cpp
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* Fix a inherited transform bug with Camera2D preview drawingBojidar Marinov2016-06-251-3/+2
| | | | | | Closes #5339 (cherry picked from commit f3342eb72e8d2768d2457abbec28ccedc865876a)
* Fix continious update with Camera2DBojidar Marinov2016-04-271-0/+4
| | | | | | Closes #4406 (cherry picked from commit b2e0cedbf04c3d97bbf3bc41fac82ceeb34327a3)
* Fix Camera2D ignoring zoom when checking limitsBojidar Marinov2016-04-271-1/+1
| | | | | | Closes #1912 (cherry picked from commit 7a8aea0be9186e9b47b28ca3d2999d7182a73d2b)
* Add preview of the Camera2D's screen boundariesBojidar Marinov2016-04-271-6/+33
| | | | | | Closes #3365 (cherry picked from commit e7f66a88d67542d13764eb8b1441037c327beabe)
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* -make smoothing respect camera limits, fixes #3037Juan Linietsky2015-12-121-4/+35
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* Fix for smoothing camera2D when you change zoom, fix #2074.Guilherme Felipe2015-09-031-0/+2
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* new space shooter demoJuan Linietsky2015-06-111-31/+37
| | | | ortho camera sort fix, closes #2063
* optional formal changesehriche2015-05-061-2/+1
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* -some cleanupsJuan Linietsky2015-04-301-0/+2
| | | | -added tesselation function to curve and curve2d
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+2
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* merges from okam repoJuan Linietsky2015-03-031-0/+11
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-8/+8
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-480/+498
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* Fixed accidentally broken identationrafalcieslak2014-02-101-1/+1
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* Implemented Camera2D.Rotating propertyrafalcieslak2014-02-101-1/+25
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+484