| Commit message (Collapse) | Author | Age | Files | Lines |
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Closes #5339
(cherry picked from commit f3342eb72e8d2768d2457abbec28ccedc865876a)
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Closes #4406
(cherry picked from commit b2e0cedbf04c3d97bbf3bc41fac82ceeb34327a3)
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Closes #1912
(cherry picked from commit 7a8aea0be9186e9b47b28ca3d2999d7182a73d2b)
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Closes #3365
(cherry picked from commit e7f66a88d67542d13764eb8b1441037c327beabe)
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
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ortho camera sort fix, closes #2063
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-added tesselation function to curve and curve2d
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-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
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-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
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