| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 1 | -1/+1 |
| | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
| * | Removed type_mask and fixed some variable name | AndreaCatania | 2017-11-21 | 1 | -1/+1 |
| | | |||||
| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -4/+4 |
| | | |||||
| * | Rename get_position => get_playback_position and seek_pos => seek on audio ↵ | Marcelo Fernandez | 2017-09-23 | 1 | -3/+3 |
| | | | | | classes | ||||
| * | Changed get_audio_bus and set functions to get_audio_bus_name and set | Marcelo Paez | 2017-09-22 | 1 | -1/+1 |
| | | | | | and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus | ||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -5/+5 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Renamed play to playing property, but now playing and is_playing is the ↵ | Juan Linietsky | 2017-09-13 | 1 | -1/+1 |
| | | | | | same, to avoid confusing. Closes #11211 | ||||
| * | Fixed issues with surround sound on audio server | Marcelo Fernandez | 2017-09-12 | 1 | -38/+18 |
| | | |||||
| * | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | 2017-09-08 | 1 | -3/+0 |
| | | |||||
| * | Renamed playing property of audiostreams to play, to make it clearer. Fixes ↵ | Juan Linietsky | 2017-09-06 | 1 | -3/+5 |
| | | | | | | | #10730 Also disabled the auto shut down of the property when stream ends, to make it easier to animate | ||||
| * | Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ↵ | Juan Linietsky | 2017-09-01 | 1 | -1/+3 |
| | | | | | #10093 | ||||
| * | added finished signals to audio stream players, fixes #9928 | Juan Linietsky | 2017-08-25 | 1 | -0/+4 |
| | | |||||
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -3/+1 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -1/+4 |
| | | |||||
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
| | | |||||
| * | Fixed bug regarding to two spatial 2d players not mixing properly | Juan Linietsky | 2017-06-22 | 1 | -6/+6 |
| | | |||||
| * | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky | 2017-06-18 | 1 | -0/+463 |
| -Added ability for Area2D to redirect positional sound to a specific audio bus | |||||
