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path: root/scene/2d/audio_stream_player_2d.cpp
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-1/+1
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-1/+1
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* Renamed fixed_process to physics_processAndreaCatania2017-09-301-4/+4
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* Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez2017-09-231-3/+3
| | | | classes
* Changed get_audio_bus and set functions to get_audio_bus_name and setMarcelo Paez2017-09-221-1/+1
| | | | and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus
* Rename pos to position in user facing methods and variablesletheed2017-09-201-5/+5
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Renamed play to playing property, but now playing and is_playing is the ↵Juan Linietsky2017-09-131-1/+1
| | | | same, to avoid confusing. Closes #11211
* Fixed issues with surround sound on audio serverMarcelo Fernandez2017-09-121-38/+18
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* Fix serveral recent new clang-format errorsHein-Pieter van Braam2017-09-081-3/+0
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* Renamed playing property of audiostreams to play, to make it clearer. Fixes ↵Juan Linietsky2017-09-061-3/+5
| | | | | | #10730 Also disabled the auto shut down of the property when stream ends, to make it easier to animate
* Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ↵Juan Linietsky2017-09-011-1/+3
| | | | #10093
* added finished signals to audio stream players, fixes #9928Juan Linietsky2017-08-251-0/+4
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-3/+1
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+4
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-1/+1
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* Fixed bug regarding to two spatial 2d players not mixing properlyJuan Linietsky2017-06-221-6/+6
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* -Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky2017-06-181-0/+463
-Added ability for Area2D to redirect positional sound to a specific audio bus