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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Fix #6480, area duplicated paramPawel Kowal2016-10-091-2/+2
| | | | (cherry picked from commit f9a21baa26427badcac2871253052039eb514674)
* Modified damp rangesDaniel J. Ramirez2016-05-231-3/+3
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* classref: Fixed return types in Area and Area2D (#4635)MattUV2016-05-121-2/+2
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* -Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky2016-01-121-4/+4
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky2015-12-311-1/+5
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* New and corrected are override modes.Ovnuniarchos2015-12-141-1/+1
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-8/+9
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky2015-06-071-0/+16
|\ | | | | Calculate gravity based on distance from body to gravity point
| * Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli2015-05-181-0/+16
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* | new file dialog!Juan Linietsky2015-06-061-0/+39
|/ | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-1/+33
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* add overlap test function, remove a semicolonJuan Linietsky2015-03-181-1/+1
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* add functions to test overlap with another body or areaJuan Linietsky2015-03-171-0/+26
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* Area2D can now detect overlap with other areasJuan Linietsky2015-03-171-18/+217
| | | | this should make everything simpler, specially for newcomers to Godot
* Changes to 2D physics engineJuan Linietsky2015-01-051-9/+25
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D
* missing fix in fileJuan Linietsky2014-12-071-1/+1
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* Batch of BugfixesJuan Linietsky2014-12-071-0/+15
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* UDP FixesJuan Linietsky2014-11-131-0/+21
| | | | | | | | | | | | | | -=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
* missing files with fixes for shower of bulletsJuan Linietsky2014-11-061-2/+2
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-21/+21
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-0/+1
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+326