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| * | | | | FixesJuan Linietsky2014-12-2010-211/+283
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
* | | | | | -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-4/+4
|/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | -work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
* | | | | Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich2014-12-193-1/+33
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* | | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-167-25/+298
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| * | | | | Small batch of fixesJuan Linietsky2014-12-157-25/+298
| | |_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
* / | | | New Code CompletionJuan Linietsky2014-12-161-1/+2
|/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* | | | Update ios simulator build config file to build under new ios SDKmarynate2014-12-081-4/+8
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* | | | More FixesJuan Linietsky2014-12-071-1/+1
| |/ / |/| | | | | | | | | | | | | | | | | -=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930
* | | -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-0215-36/+262
| | | | | | | | | | | | | | | -Fixes to animationplayer -fixes to collada importer
* | | -fix sound room params (was not working)Juan Linietsky2014-11-265-2/+48
|/ / | | | | | | | | -fixes to DAE exporter -ios fixes (video)
* | missing navmesh demo and small fixesJuan Linietsky2014-11-191-1/+1
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* | NavMeshJuan Linietsky2014-11-176-9/+101
| | | | | | | | | | | | | | | | | | -=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
* | UDP FixesJuan Linietsky2014-11-132-6/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
* | 3D Import Import & UDPJuan Linietsky2014-11-125-1/+222
| | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* | Fix compilation error on 32-bit linuxGerold312014-11-091-1/+1
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* | SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-11-022-1/+2
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| * \ Merge pull request #764 from marynate/PR-fix-android-buildJuan Linietsky2014-11-022-1/+2
| |\ \ | | | | | | | | Fix android build on windows
| | * | Fix android build on windowsmarynate2014-10-082-1/+2
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* | | | Bug FixesJuan Linietsky2014-11-023-5/+46
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* | | Merge pull request #839 from grabiller/radfac#005Juan Linietsky2014-11-021-2/+5
|\ \ \ | | | | | | | | Implement Windows fullscreen mode without video mode change.
| * | | - On Windows, Godot now goes fullscreen without video mode change.Guy Rabiller2014-10-281-2/+5
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* | | | Merge pull request #853 from adolson/tsa-option-for-androidJuan Linietsky2014-11-021-0/+6
|\ \ \ \ | | | | | | | | | | add timestamping authority server option for Android
| * | | | add timestamping authority server option for AndroidDana Olson2014-11-011-0/+6
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* | | | | Merge pull request #855 from adolson/android-release-keystore-fixJuan Linietsky2014-11-021-1/+2
|\ \ \ \ \ | |_|/ / / |/| | | | fixes for release apk export
| * | | | fixes for release apk exportDana Olson2014-11-011-1/+2
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* | | | -Much improvement to baked light bakerJuan Linietsky2014-10-275-32/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
* | | | Fix ios build errormarynate2014-10-141-1/+5
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* | | | -Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky2014-10-091-0/+3
| |/ / |/| | | | | | | | -Collada exporter supports Blend Shapes (even on actions via set driven keys)
* | | Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove ↵marynate2014-10-082-2/+3
| | | | | | | | | | | | redundant .exe surfix on windows
* | | Build System ChangesJuan Linietsky2014-10-0716-198/+108
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* | | Huge Amount of BugFixJuan Linietsky2014-10-038-159/+464
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
* | | warp_mouse_pos for osxmikica1986vee2014-09-251-1/+14
|/ / | | | | | | Just copied windows behavior.
* | -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky2014-09-222-23/+51
| | | | | | | | | | | | | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
* | Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-1/+1
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* | - more fixes on #672 on windowsJuan Linietsky2014-09-196-1/+37
| | | | | | | | | | | | - added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
* | Fixing Issues...Juan Linietsky2014-09-191-1/+5
| | | | | | | | | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* | Merge pull request #573 from marynate/PR-fix-get-data-dirJuan Linietsky2014-09-171-1/+1
|\ \ | | | | | | Make OS_Windows::get_data_dir return unix path
| * | Make OS_Windows::get_data_dir return unix path to be consistent with ↵marynate2014-07-061-1/+1
| | | | | | | | | | | | get_resource_path
* | | Merge pull request #635 from adolson/wutfJuan Linietsky2014-09-171-1/+0
|\ \ \ | | | | | | | | removed output "WUTF" when show/hide mouse cursor
| * | | removed output "WUTF" when show/hide mouse cursorDana Olson2014-08-201-1/+0
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* | | | Merge pull request #642 from adolson/x11-fullscreen-borderlessJuan Linietsky2014-09-173-12/+58
|\ \ \ \ | | | | | | | | | | thanks enormously, this is fantastic!
| * | | | re-added old method for openbox/lxde (possibly others)Dana Olson2014-09-162-0/+22
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| * | | | cleanupDana Olson2014-09-162-12/+3
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| * | | | removed old methodDana Olson2014-09-161-15/+0
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| * | | | fullscreen fix on ubuntuDana Olson2014-09-161-2/+19
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| * | | | 3D Physics Rework, Other StuffJuan Linietsky2014-09-1531-6/+8607
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
| * | | | 3D Physics and Other StuffJuan Linietsky2014-09-1511-22/+1641
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
| * | | | borderless fullscreen window support for x11Dana Olson2014-08-253-11/+42
| | | | | | | | | | | | | | | | | | | | move disable resize x11 code from context_gl to os_x11
* | | | | Merge pull request #643 from adolson/custom-export-binary-path-fixJuan Linietsky2014-09-174-7/+7
|\ \ \ \ \ | | | | | | | | | | | | oh thanks!