| Commit message (Collapse) | Author | Age | Files | Lines |
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Pr-REUSE_ADDR_WIN32
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The default unix get_locale didn’t work. OS X requires a specific one.
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Conflicts:
platform/windows/detect.py
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quality on non-po2 resizing)
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
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Initial iCloud implementation
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This argument is indeed expected to be a volume on a linear scale (not dB),
typically from 0.0 to 1.0, though it can go higher than 1.0.
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Still need to get proper audio output latency in some platforms.
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
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fixed iOS splash screen
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of a black screen
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-user:// filesystem implemented
-default template page could look prettier, help appreciated
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-Better template handling
-Voice support
-Stream support
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-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
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Fixes compile bug for Android template on Windows.
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-It is now really easy to deploy an android build with debug, and debug it
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and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
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closes #2047
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Thanks @volzhs for testing :)
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