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| * | Add comments for NotificationCompat to support API < 16volzhs2016-05-253-3/+5
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| * | fix compatibility for Android API 14 with supporting API 23volzhs2016-05-245-12/+14
| | | | | | | | | | | | | | | using ``NotificationCompat`` in ``support-v4`` library will increase APK filesize a little bit, but it guarantees to run OK with API 4+ tested with API 19 and 23 devices
| * | Supporting Android API 23 (Android 6.0)volzhs2016-05-2010-151/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If we update build gradle to use ``compileSdkVersion 23``, ``org.apache.http`` package causes error. (issue #4711) We need to use ``useLibrary 'org.apache.http.legacy'`` to solve this problem. To use ``useLibrary``, we need to use latest gradle also. And now, we faced another problem with ``APK Expansion`` java sources. ``` /platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java 137 : mCurrentNotification.setLatestEventInfo(mContext, mCurrentTitle, mCurrentText, mContentIntent); // causes error ``` So, some of APK Expansion java sources are updated by referencing commits from https://github.com/danikula/Google-Play-Expansion-File And dropped V3CustomNotification.java which was for android 3.0, since godot supports android 14 (4.0) above officially. Unfortunately, another problem, The 'MissingTranslation' error was occurred. So, build.gradle is updated to use ``disable 'MissingTranslation'`` Additionally, I updated ``buildToolsVersion``, ``targetSdkVersion`` to latest version. I tested APK Expansion funtionality on Android 6.0 (Nexus 9, Nexus 6p) and Android 4.4 (Galaxy Note 2) with Google Developer console.
* | | Merge pull request #5026 from Geequlim/patch9frame-extensionJuan Linietsky2016-06-061-11/+15
|\ \ \ | | | | | | | | Enhanced Patch9Frame
| * | | Add texture region support for stylebox renderGeequlim2016-06-051-11/+15
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* | | | Merge pull request #5067 from Hinsbart/x11_vsyncJuan Linietsky2016-06-061-5/+29
|\ \ \ \ | | | | | | | | | | x11: fix vsync support
| * | | | x11: fix vsync supportAndreas Haas2016-06-071-5/+29
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* | | | | Somewhat fixed Directory::get_space_left() return values.J08nY2016-06-061-2/+2
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* | | | temporary fix for vsync call on x11Ariel Manzur2016-06-051-2/+5
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* | | | vsync supportJuan Linietsky2016-06-058-1/+74
| | | | | | | | | | | | | | | | | | | | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
* | | | -customizable shortcuts in editorJuan Linietsky2016-06-041-1/+1
| | | | | | | | | | | | | | | | | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* | | | Merge pull request #4999 from volzhs/fix-project-pathRémi Verschelde2016-06-041-1/+1
|\ \ \ \ | |/ / / |/| | | change invalid characters when get user data dir on Windows & Unix
| * | | change invalid characters when get user data dir on Windows & Unixvolzhs2016-06-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986.
* | | | Right click->Quit on the godot icon will now close the application on OSX.marcelofg552016-06-041-5/+4
| | | | | | | | | | | | | | | | Fixed get_window_position that missed a return on OSX.
* | | | Merge remote-tracking branch 'upstream/master'marcelofg552016-06-024-19/+116
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| * | | Remove Make-related flags from Android buildGeorge Marques2016-06-011-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | They were wrongly placed, creating a file named "-fpic" instead of applying "-fpic" to the build. This file was in .gitignore, which made it less noticiable. This also adds build.gradle to .gitignore.
| * | | removed dependency on shcore.dll to get DPIJuan Linietsky2016-06-012-15/+75
| | | | | | | | | | | | | | | | fixes #4973
| * | | Implemented file drop support in OSXJuan Linietsky2016-05-311-1/+38
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* | | | Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSXmarcelofg552016-05-311-11/+39
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* | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-05-302-0/+0
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| * | | Icon: Remove more grey capsules behind official logoRémi Verschelde2016-05-302-0/+0
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* | | | -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-302-25/+81
|/ / / | | | | | | | | | -Implemented HiDPI detection and support for Godot Editor!
* | | hidpi for now not available on mingw, sorryJuan Linietsky2016-05-291-1/+1
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* | | DPI Detection supportJuan Linietsky2016-05-293-3/+27
| | | | | | | | | | | | | | | Windows only for now. Many builds may break (older visual studio, mingw32)
* | | Merge pull request #4874 from Hinsbart/x11_dragndropRémi Verschelde2016-05-292-0/+177
|\ \ \ | | | | | | | | x11: Add support for filesystem drag & drop using xdnd
| * | | xdnd: can handle more than 3 different target typesAndreas Haas2016-05-291-22/+61
| | | | | | | | | | | | | | | | Now dropping also works with Nemo and PCManFM(gtk)
| * | | x11: Add support for filesystem drag & drop using xdndAndreas Haas2016-05-282-0/+138
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* | | | Merge pull request #4845 from vnen/pr-magnetometerRémi Verschelde2016-05-297-6/+57
|\ \ \ \ | | | | | | | | | | Add magnetometer sensor support for Android
| * | | | Add magnetometer sensor support for Androidfluffrabbit2016-05-277-6/+57
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* | | | | Merge pull request #4810 from marcelofg55/masterRémi Verschelde2016-05-291-1/+8
|\ \ \ \ \ | | | | | | | | | | | | Added application/fat_bits property for EditorExportPlatformOSX::Edit…
| * | | | | Added application/fat_bits property for ↵marcelofg552016-05-251-1/+8
| |/ / / / | | | | | | | | | | | | | | | EditorExportPlatformOSX::EditorExportPlatformOSX
* | | | | fix freetype paths on osx and mingwJuan Linietsky2016-05-292-4/+5
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* | | | | Finalized DynamicFont implementationJuan Linietsky2016-05-292-4/+4
| |/ / / |/| | | | | | | | | | | | | | | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* | | | Changed import workflowJuan Linietsky2016-05-271-0/+28
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* | | fix unexpected char: '\' error on windowsvolzhs2016-05-241-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ```
* | | remove trailing whitespaceHubert Jarosz2016-05-214-18/+18
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* | | Added 'fat' option for bits param on scons for osx, this will produce a fat ↵marcelofg552016-05-201-1/+4
| | | | | | | | | | | | binary that contains both 32 bits and 64 bits binaries
* | | Android buildsystem: Drop obsolete NDK_TOOLCHAIN argumentRémi Verschelde2016-05-191-1/+0
|/ / | | | | It was a duplicate of NDK_TARGET, and not used for anything.
* | OS.get_screen_size now returns the correct value on OSXmarcelofg552016-05-112-2/+2
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* | Working even when re-entering window.Mattias Cibien2016-05-091-0/+2
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* | Cursor hides only in client areaMattias Cibien2016-05-092-1/+19
| | | | | | At the moment is however restored when going out and then in again.
* | Fix windows 64-bits build.George Marques2016-05-031-0/+2
| | | | | | | | | | | | | | The change in `tools/doc/doc_data.cpp` is needed because the MSVC compiler does not support variable length arrays. Fix #4113
* | Fixed behavior of OS.set_window_resizableMattias Cibien2016-05-031-1/+1
| | | | | | | | Should fix #4428. * Minimize button is not hidden anymore
* | Merge pull request #4274 from Griefchief/masterRémi Verschelde2016-05-021-0/+89
|\ \ | | | | | | Fixes 64 bit MSVC builds, disables bits parameter
| * | Fixes 64 bit MSVC builds, disables bits parameterAleksandar Danilovic2016-04-101-0/+89
| | | | | | | | | | | | | | | | | | | | | | | | Also Enables automatic detection of architecture for the MSVC compilers. Builds without assembly optimisations for x64 Closes issue #3098 Signed-off-by: Aleksandar Danilovic <greatgames.alexandar@gmail.com>
* | | OSX: Fix lib suffix for Android lib (#4499)Rémi Verschelde2016-05-011-3/+1
| | | | | | | | | Fixes #1452.
* | | Implement OS.get_process_ID for WindowsGeorge Marques2016-04-292-0/+6
| | | | | | | | | | | | | | | Based on code by @ratsdiov. Closes #1733
* | | disabled appiraterAriel Manzur2016-04-291-3/+3
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* | | rate url on iOS and properly launching from .app on OSXAriel Manzur2016-04-292-2/+12
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* | | I think this is ok, "resizable" property might changeAriel Manzur2016-04-291-1/+1
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