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* Buildsystem: Windows cross-compilation on Linux defaults to 64-bitRémi Verschelde2017-09-131-3/+6
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* Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez2017-09-1319-23/+766
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* Merge pull request #11062 from BastiaanOlij/osx_datapackRémi Verschelde2017-09-134-2/+32
|\ | | | | Fixed loading package from resource folder, exporting textures to bun…
| * Fixed loading package from resource folder, exporting textures to bundle and ↵BastiaanOlij2017-09-084-2/+32
| | | | | | | | added a bit of feedback for a debug compile
* | Style: Apply clang-format to @reduz's changesRémi Verschelde2017-09-131-8/+6
| | | | | | | | [ci skip]
* | Fixed issues with surround sound on audio serverMarcelo Fernandez2017-09-121-5/+6
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* | Merge pull request #11111 from marcelofg55/drive_funcs_osxHein-Pieter van Braam2017-09-122-1/+20
|\ \ | | | | | | Implemented DirAccess get_drive and get_drive_count for OS X
| * | Implemented DirAccess get_drive and get_drive_count for OS XMarcelo2017-09-112-1/+20
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* | HiDPI support on Windows.. yes this is all it took.Juan Linietsky2017-09-121-0/+22
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* | Merge pull request #11123 from fcobos/x11_bypass_compositorAndreas Haas2017-09-121-0/+11
|\ \ | | | | | | X11 - Hint the window manager to disable desktop compositing in fullscreen mode
| * | Hint the window manager to disable desktop compositing in fullscreen mode.Felix M. Cobos2017-09-091-0/+11
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* | Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-122-49/+10
|\ \ | | | | | | Fix unused variable warnings
| * | Fix unused variable warningsHein-Pieter van Braam2017-09-082-49/+10
| |/ | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* | Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde2017-09-123-8/+23
|\ \ | | | | | | Remove assignment and declarations in if statements
| * | Remove assignment and declarations in if statementsHein-Pieter van Braam2017-09-083-8/+23
| |/ | | | | | | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
* | Merge pull request #11154 from eska014/html5-startup-revampPoommetee Ketson2017-09-127-392/+392
|\ \ | |/ |/| HTML5 start-up overhaul with download progress display
| * HTML5 start-up overhaulLeon Krause2017-09-117-392/+392
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
* | Merge pull request #10914 from eska014/html5-main-notifRémi Verschelde2017-09-031-15/+16
|\ \ | | | | | | Prevent sending MainLoop notifications before initialized
| * | HTML5: Prevent sending MainLoop notifications before initializedLeon Krause2017-09-031-15/+16
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* | Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-1/+1
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* | Fix use of unitialized variablesHein-Pieter van Braam2017-09-022-8/+10
| | | | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* | Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-011-4/+4
|\ \ | | | | | | Fix signed and unsigned comparisons
| * | Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-4/+4
| | | | | | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7
* | | Merge pull request #10775 from marcelofg55/buffersize_fixesRémi Verschelde2017-09-012-11/+20
|\ \ \ | | | | | | | | Corrections to audio buffer size calculations
| * | | Corrections to audio buffer size calculationsMarcelo Fernandez2017-09-012-11/+20
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* | | | Fix files headerPoommetee Ketson2017-09-017-7/+7
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* | | Merge pull request #10422 from endragor/gdnative-androidRémi Verschelde2017-08-319-288/+381
|\ \ \ | | | | | | | | Make GDNative work on Android
| * | | Make GDNative work on AndroidRuslan Mustakov2017-08-309-288/+381
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The changes include work done to ensure that GDNative apps and Nim integration specifically can run on Android. The changes have been tested on our WIP game, which uses godot-nim and depends on several third-party .so libs, and Platformer demo to ensure nothing got broken. - .so libraries are exported to lib/ folder in .apk, instead of assets/, because that's where Android expects them to be and it resolves the library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching the current device. So we establish the convention that Android .so files in the project must be located in the folder corresponding to the ABI they were compiled for. - Godot callbacks (event handlers) are now called from the same thread from which Main::iteration is called. It is also what Godot now considers to be the main thread, because Main::setup is also called from there. This makes threading on Android more consistent with other platforms, making the code that depends on Thread::get_main_id more portable (GDNative has such code). - Sizes of GDNative API types have been fixed to work on 32-bit platforms.
* | | Merge pull request #10148 from leezh/pcre2Rémi Verschelde2017-08-311-0/+5
|\ \ \ | | | | | | | | Replacement of internal RegEx with PCRE2
| * | | Replacement of internal RegEx with PCRE2Zher Huei Lee2017-08-191-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The pattern and replacement matching behaviour has been changed purely due to the nature of switching to a standards-compliant library. One mistake in the previous behaviour was that named groups didn't have a number. This has been corrected. As names are actually just an alias of numbered groups, RegExMatch::get_name_dict() is now get_names() and is a dict referring to the group number it represents. Duplicate names are enabled and the with the first matching instance used. Due the lack of a suitable equivalent in PCRE2, RegExMatch::expand() was removed.
* | | | Merge pull request #10793 from RandomShaper/fix-android-dbg-pre-21Rémi Verschelde2017-08-311-35/+53
|\ \ \ \ | | | | | | | | | | Fix pre-Lollipop Android debug
| * | | | Fix pre-Lollipop (21) Android debugPedro J. Estébanez2017-08-301-28/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise. A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
| * | | | Fix parsing of Android API levelPedro J. Estébanez2017-08-301-7/+7
| | |/ / | |/| | | | | | | | | | And renaming the `Device.release` field to `api_level` for correctness.
* | | | Merge pull request #10765 from poke1024/osx-system-dirRémi Verschelde2017-08-312-0/+42
|\ \ \ \ | | | | | | | | | | Implements OS_OSX::get_system_dir()
| * | | | Implements OS_OSX::get_system_dir()poke10242017-08-292-0/+42
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* / / / Disable -ffast-math for etc2compHein-Pieter van Braam2017-08-301-1/+3
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Apparently -ffast-math generates incorrect code with recent versions of GCC and Clang. The manual page for GCC warns about this possibility. In my tests it doesn't actually appear to be measurably slower in this case, and this is used in a batch process so it seems safe to disable this. This fixes #10758 and fixes #10070
* | | Fix export of 32 Bits Framebuffer optionHenrik Andersson2017-08-291-1/+1
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* | | Merge pull request #10531 from RandomShaper/remove-old-android-settingRémi Verschelde2017-08-292-8/+8
|\ \ \ | | | | | | | | Sanitize Android debug
| * | | Fix Android remote debug not hitting breakpointsPedro J. Estébanez2017-08-221-1/+3
| | | | | | | | | | | | | | | | A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
| * | | Make Android debug over USB the only optionPedro J. Estébanez2017-08-221-7/+5
| | | | | | | | | | | | | | | | 'Remote debug over ADB' is removed as that will be always the case.
* | | | Merge pull request #10552 from RandomShaper/improve-posixRémi Verschelde2017-08-292-2/+16
|\ \ \ \ | | | | | | | | | | Improve Mac/UNIX conformance/reliability
| * | | | Implement custom thread numbering for POSIXPedro J. Estébanez2017-08-242-2/+16
| | |_|/ | |/| | | | | | | | | | | | | | | | | | For every UNIX-derived (Android, Linux, macOS, iOS) flavor, a global counter is atomically incremented on thread start. That id is kept as thread-local storage. Therefore, thread ids are sequential numbers, trivially comparable. This improves the previous state of things, in which `pthread_t` were casted to `Thread::ID` and unportabily compared. Also big, ugly thread ids appeared.
* | | | Merge pull request #10692 from marcelofg55/wasapi_driverRémi Verschelde2017-08-283-1/+10
|\ \ \ \ | | | | | | | | | | Added new WASAPI driver for Windows
| * | | | Added new WASAPI driver for WindowsMarcelo Fernandez2017-08-273-1/+10
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* | | | | Make build scripts Python3 compatibleMatthias Hoelzl2017-08-276-25/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
* | | | | Dead code tells no talesRémi Verschelde2017-08-2712-2137/+15
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* | | | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-27185-185/+185
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* | | | Re-apply clang-format to all filesRémi Verschelde2017-08-271-3/+3
| | | | | | | | | | | | | | | | Some badly formatted code has managed to pass through our CI...
* | | | Merge pull request #10591 from Rubonnek/possible-null-ptr-dereferenceRémi Verschelde2017-08-272-15/+12
|\ \ \ \ | | | | | | | | | | Added/Fixed null pointer checks
| * | | | Added/Fixed null pointer checksWilson E. Alvarez2017-08-262-15/+12
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