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* Merge pull request #187 from marynate/PR-fix-windows-utf8reduz2014-03-121-1/+29
|\ | | | | Fixed bug: Godot wont start in windows when inside non-ascii directory
| * remove unnecessary error check when converting ascii to unicodemarynate2014-03-111-5/+2
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| * Convert windows main entry arguments to UTF8; Set locale to system default ↵marynate2014-03-111-1/+32
| | | | | | | | | | | | for locale-awared console output; memery clearnup
* | Merge pull request #189 from sanikoyes/hotfix-imereduz2014-03-121-0/+22
|\ \ | | | | | | Merging!
| * | fix-multi-char-ime-input-chinesesanikoyes2014-03-111-0/+22
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* / fix android input doe's not work(line edit/text edit)sanikoyes2014-03-124-6/+304
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-02-261-2/+2
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| * Merge pull request #133 from vinzenz/masterokamstudio2014-02-261-2/+2
| |\ | | | | | | More fixes to the build system
| | * Fix for 64Bit builds with VC from command lineVinzenz Feenstra2014-02-221-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously builds for 64 Bit targets on the x64 Native Tools Command Prompt failed while trying to link the 64Bit build godot objects with 32Bit vc libraries. This was due to wrong library directories. Since there are the environment variables INCLUDE and LIB which are containing the correct paths this patch uses those now to fix the linking issue. Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
* | | fixieJuan Linietsky2014-02-261-0/+3
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* | ifdef out body of probe_joystick and process_joysticks on freebsd until a ↵Rob Messick2014-02-231-0/+4
| | | | | | | | working implementation is completed
* | Only include linux/joystick.h on linuxRob Messick2014-02-231-2/+3
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* | alloca() lives in stdlib.h on FreeBSDRob Messick2014-02-231-0/+6
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-02-205-17/+44
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| * Merge pull request #89 from marynate/PR-Fix_iOS_Simulator_Buildokamstudio2014-02-202-9/+31
| |\ | | | | | | Fix iOS Simulator Build
| | * UIApplication setStatusBarHidden:animation has been deprecated since iOS ↵marynate2014-02-151-1/+1
| | | | | | | | | | | | 3.2, use setStatusBarHidden:withAnimation instead.
| | * Update SConstruct build scripts for iOS Simulator buildmarynate2014-02-152-9/+31
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| * | Merge pull request #107 from bscranton/masterokamstudio2014-02-201-2/+3
| |\ \ | | | | | | | | Windows StreamPeerWinsock::set_nodelay implementation
| | * | windows StreamPeerWinsock::set_nodelay implementationBenjamin Scranton2014-02-171-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | StreamPeerWinsock::set_nodelay was a no-op. Copied the code from the POSIX implementation because it is also correct on Windows per http://msdn.microsoft.com/en-us/library/windows/desktop/ms740476%28v=vs.85%29.aspx.
| * | | Merge pull request #124 from kevinhartman/masterokamstudio2014-02-201-4/+10
| |\ \ \ | | | | | | | | | | Fixed OS X retina initial videomode size
| | * | | OSX current_videomode size is now initialized with correct resolution based ↵Kevin Hartman2014-02-181-4/+10
| | |/ / | | | | | | | | | | | | on backing store. Fixes issue where content does not correctly fit in window on retina displays.
| * | | Merge pull request #128 from marynate/PR-stop-tracking-logo-hokamstudio2014-02-201-2/+0
| |\ \ \ | | | | | | | | | | Stop tracking platform/server/logo.h for it will be autogenerated
| | * | | Stop tracking platform/server/logo.h for it will be autogeneratedmarynate2014-02-191-2/+0
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* | | | | -run script in editorJuan Linietsky2014-02-2030-0/+24464
|/ / / / | | | | | | | | | | | | | | | | -add search docs dialog that returns places string was found -added flash
* / / / wtfJuan Linietsky2014-02-192-5/+4
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* / / -improved physics ccdJuan Linietsky2014-02-193-3/+6
|/ / | | | | | | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* / -project settings are saved when changedJuan Linietsky2014-02-151-0/+2
|/ | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-152-2/+16
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* Addressed comments by Terseus to match the specVinzenz Feenstra2014-02-141-5/+5
| | | | | | | size_t -> long uint8_t -> unsigned char Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
* x11: Set icon issue fixVinzenz Feenstra2014-02-141-20/+11
| | | | Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-02-132-5/+6
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| * Merge pull request #34 from marynate/masterokamstudio2014-02-131-3/+4
| |\ | | | | | | Fixed build rule file for proper MSVC release build
| | * Fixed build rule file for proper MSVC release buildmarynate2014-02-111-3/+4
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| * | Fix mouse coordinates on OS X retina displaysJeremy Williams2014-02-101-2/+2
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* / -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-139-130/+73
|/ | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* fixieJuan Linietsky2014-02-101-3/+2
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-09256-0/+39296