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* Drop EXEC PATHP?? super verbose info messageRémi Verschelde2017-04-171-1/+0
| | | | It seems to give nightmares to Windows users.
* Fix crash on exit.Andreas Haas2017-04-101-0/+7
| | | | First it crashed in the thread that checks for android devices, then in the audio driver.
* Merge pull request #8341 from RameshRavone/masterRémi Verschelde2017-04-101-3/+3
|\ | | | | Android: avoiding duplicates in build.gradle
| * Android: avoiding duplicates in build.gradleRamesh Ravone2017-04-101-3/+3
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* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-1021-34/+34
|/ | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Android: Support to change minSdkVersion (#8313)Ramesh Ravone2017-04-092-2/+14
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* -Fix eternal black screen on WindowsJuan Linietsky2017-04-091-1/+1
| | | | -Disabled warnings on windows, need to properly set up warnings
* Style: Apply clang-format (3.9.1) to Obj-C++ filesRémi Verschelde2017-04-0912-692/+627
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* Formatting of mm filesBastiaanOlij2017-04-0911-1190/+1066
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-08199-0/+199
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-062-18/+18
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* Revert "8145 - Mouse Position is unknown until first mouse event on X11"Juan Linietsky2017-04-062-11/+1
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* Merge pull request #8274 from RandomShaper/fix-android-x86Rémi Verschelde2017-04-051-0/+2
|\ | | | | Fix crash on Android-x86
| * Fix crash on Android-x86Pedro J. Estébanez2017-04-051-0/+2
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* | Merge pull request #8246 from GodotNativeTools/dlscript-moduleRémi Verschelde2017-04-042-0/+30
|\ \ | | | | | | DLScript module
| * | added dlscript moduleKarroffel2017-04-032-9/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
| * | Added methods for opening dynamic libraries to OSKarroffel2017-03-292-0/+30
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* | | Reenable Windows Desktop exporteska2017-04-031-16/+13
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* | Merge pull request #8180 from ↵Rémi Verschelde2017-03-302-1/+11
|\ \ | |/ |/| | | | | sergey-push/8145-Mouse_Position_is_unknown_until_first_mouse_event 8145 - Mouse Position is unknown until first mouse event on X11
| * 8145 - Mouse Position is unknown until first mouse event on X11 & WinSergey Pusnei2017-03-282-1/+11
| | | | | | | | | | - X11 update input->pos on EnterNotify - X11 & Win call first-time events processing before main initialization
* | Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky2017-03-296-426/+243
|\ \ | |/ |/| WebGL 2 export per WebAssembly or asm.js
| * WebGL 2 export per WebAssembly or asm.jseska2017-03-296-426/+243
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* | Merge pull request #8159 from Hinsbart/last_idRémi Verschelde2017-03-2726-137/+58
|\ \ | | | | | | Input: Remove usage of platform dependent event IDs.
| * | Input: Remove usage of platform dependent event IDs.Andreas Haas2017-03-2626-137/+58
| | | | | | | | | | | | | | | The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
* | | Merge pull request #8147 from RameshRavone/patch-1Rémi Verschelde2017-03-271-0/+1
|\ \ \ | | | | | | | | Update build.gradle.template for jcenter
| * | | Update build.gradle.templateRamesh Ravone2017-03-251-0/+1
| |/ / | | | | | | | | | | | | | | | Updating project repository, added jcenter() since Android Studio uses it by default. https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
* / / SCons: Add option to toggle warnings (on by default)Rémi Verschelde2017-03-268-16/+14
|/ / | | | | | | | | | | | | | | All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333)
* | Fixing magnetometer on iOSBastiaanOlij2017-03-241-2/+2
| | | | | | | | (cherry picked from commit 4b7d1d8c15747a552b7dff52b0eeda4d3e7cec4e)
* | Merge pull request #8133 from Hinsbart/joy_constantsRémi Verschelde2017-03-241-3/+3
|\ \ | | | | | | Input: Refactor JOY_* constants.
| * | Input: Refactor JOY_* constants.Andreas Haas2017-03-241-3/+3
| |/ | | | | | | | | | | | | **Breaking change** Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware. Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
* | Merge pull request #8128 from volzhs/fix-android-app-nameRémi Verschelde2017-03-241-3/+3
|\ \ | | | | | | Fix wrong app name for Android export
| * | Fix wrong name for Android exportvolzhs2017-03-241-3/+3
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* | Merge pull request #7985 from Faless/enet_godot_sock_squashRémi Verschelde2017-03-242-13/+16
|\ \ | | | | | | Update ENet to use Godot sockets.
| * | Allow non blocking UDP put_packet in C++.Fabio Alessandrelli2017-03-242-13/+16
| | | | | | | | | | | | | | | | | | - Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP.
* | | i-patch for Pirate languageRémi Verschelde2017-03-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate."
* | | Fix typos in source code using codespellRémi Verschelde2017-03-2411-29/+29
| |/ |/| | | | | From https://github.com/lucasdemarchi/codespell
* | Several fixes to Android exporter and port.Juan Linietsky2017-03-235-31/+1687
| | | | | | | | Android seems to be working again!
* | Export working (for linux at least)Juan Linietsky2017-03-211-1/+5
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* | Export template management dialog.Juan Linietsky2017-03-215-28/+23
| | | | | | | | Missing download (need to discuss this!)
* | Merge pull request #8066 from Hinsbart/fix_x11_cursorRémi Verschelde2017-03-181-2/+1
|\ \ | | | | | | X11: Don't reset mouse cursor theme.
| * | X11: Don't reset mouse cursor theme.Andreas Haas2017-03-181-2/+1
| | | | | | | | | | | | | | | | | | On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting. This was especially annoying when using a white cursor, as Godot would then reset back to a dark one. In my case it was also keeping the cursor from changing its shape.
* | | Merge pull request #8042 from eska014/webgl2Rémi Verschelde2017-03-181-16/+13
|\ \ \ | | | | | | | | Some WebGL 2 and build fixes/clean-up
| * | | Some WebGL 2 and build fixes/clean-upeska2017-03-171-16/+13
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* | | Merge pull request #8035 from DenisComtesse/android-screentouch-fixRémi Verschelde2017-03-181-0/+2
|\ \ \ | | | | | | | | Update mouse position on touch and release events (Android)
| * | | Update mouse position on touch and release events (Android)denis2017-03-151-0/+2
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* | | android: adding classpath and gradle pluginsRamesh Mani Maran2017-03-182-1/+12
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* | | Merge pull request #7953 from RameshRavone/patch-1Rémi Verschelde2017-03-181-2/+3
|\ \ \ | |/ / |/| | support for multiple maven url
| * | support for multiple maven urlRamesh Mani Maran2017-03-051-2/+3
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* | | more html5 fixesJuan Linietsky2017-03-141-2/+3
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* | | Fix web export buildeska2017-03-104-7/+6
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